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habitica/website/client/src/components/admin-panel/index.vue
T

345 lines
12 KiB
Vue

<template>
<div v-if="user.contributor.admin" class="row standard-page">
<div class="well">
<h1>Admin Panel</h1>
<div class="row">
<div class="form col-12">
<div class="form-group">
<input
v-model="heroID"
class="form-control"
type="text"
:placeholder="'User ID or Username'"
>
</div>
<div class="form-group">
<button
class="btn btn-secondary"
@click="loadHero(heroID)"
>
Load User
</button>
</div>
</div>
</div>
<div v-if="hero && hero.profile" class="row">
<div class="form col-6"> <!-- XXX use later in a div: submit="saveHero(hero)" -->
<h2>@{{ hero.auth.local.username }}</h2>
<p>{{ hero.profile.name }}</p>
<p>{{ hero._id }}</p>
<router-link :to="{'name': 'userProfile', 'params': {'userId': hero._id}}">
profile link
</router-link>
<div class="form-group">
<label>Contributor Title</label>
<input
v-model="hero.contributor.text"
class="form-control"
type="text"
>
<small>
Common titles:
<strong>Ambassador, Artisan, Bard, Blacksmith, Challenger, Comrade, Fletcher,
Linguist, Linguistic Scribe, Scribe, Socialite, Storyteller</strong>.
Rare titles:
Advisor, Chamberlain, Designer, Mathematician, Shirtster, Spokesperson, Statistician,
Tinker, Transcriber, Troubadour.
</small>
</div>
<div class="form-group">
<label>Contributor Tier</label>
<input
v-model="hero.contributor.level"
class="form-control"
type="number"
>
<small>
1-7 for normal contributors, 8 for moderators, 9 for staff.
This determines which items, pets, and mounts are available, and name-tag coloring.
Tiers 8 and 9 are automatically given admin status.&nbsp; <!-- XXX is that true? -->
<a
target="_blank"
href="https://trello.com/c/wkFzONhE/277-contributor-gear"
>More details (1-7)</a>,&nbsp;
<a
target="_blank"
href="https://github.com/HabitRPG/habitica/issues/3801"
>more details (8-9)</a>
</small>
</div>
<div class="form-group">
<label>Contributions</label>
<textarea
v-model="hero.contributor.contributions"
class="form-control"
cols="5"
></textarea>
</div>
<div class="form-group">
<label>Balance</label>
<input
v-model="hero.balance"
class="form-control"
type="number"
step="any"
>
<small>
<span>
'{{ hero.balance }}' is in USD,
<em>not</em> in Gems. E.g., if this number is 1, it means 4 Gems.
Only use this option when manually granting Gems to players.
Don't use it when granting contributor tiers.
Contrib tiers will automatically add Gems.
</span>
</small>
</div>
<div class="accordion">
<div
class="accordion-group"
heading="Items"
>
<h4
class="expand-toggle"
:class="{'open': expandItems}"
@click="expandItems = !expandItems"
>
Update Item
</h4>
<div
v-if="expandItems"
class="form-group well"
>
<input
v-model="hero.itemPath"
class="form-control"
type="text"
placeholder="Path (eg, items.pets.BearCub-Base)"
>
<small class="muted">
Enter the
<strong>item path</strong>. E.g.,
<code>items.pets.BearCub-Zombie</code> or
<code>items.gear.owned.head_special_0</code> or
<code>items.gear.equipped.head</code>. You can find all the item paths below.
</small>
<br>
<input
v-model="hero.itemVal"
class="form-control"
type="text"
placeholder="Value (eg, 5)"
>
<small class="muted">
Enter the
<strong>item value</strong>. E.g.,
<code>5</code> or
<code>false</code> or
<code>head_warrior_3</code>. All values are listed in the All Item Paths section below. <!-- eslint-disable-line max-len -->
</small>
<div class="accordion">
<div
class="accordion-group"
heading="All Item Paths"
>
<pre>{{ allItemPaths }}</pre>
</div>
<div
class="accordion-group"
heading="Current Items"
>
<pre>{{ hero.items }}</pre>
</div>
</div>
</div>
</div>
<div
class="accordion-group"
heading="Auth"
>
<h4
class="expand-toggle"
:class="{'open': expandAuth}"
@click="expandAuth = !expandAuth"
>
Auth
</h4>
<div v-if="expandAuth">
<pre>{{ hero.auth }}</pre>
<div class="form-group">
<div class="checkbox">
<label>
<input
v-if="hero.flags"
v-model="hero.flags.chatShadowMuted"
type="checkbox"
>
<strong>Chat Shadow Muting On</strong>
</label>
</div>
</div>
<div class="form-group">
<div class="checkbox">
<label>
<input
v-if="hero.flags"
v-model="hero.flags.chatRevoked"
type="checkbox"
>
<strong>Chat Privileges Revoked</strong>
</label>
</div>
</div>
<div class="form-group">
<div class="checkbox">
<label>
<input
v-model="hero.auth.blocked"
type="checkbox"
>Blocked
</label>
</div>
</div>
</div>
</div>
</div>
<!-- h4 Backer Status-->
<!-- Add backer stuff like tier, disable adds, etcs-->
<div class="form-group">
<button
class="form-control btn btn-primary"
@click="saveHero()"
>
Save
</button>
</div>
</div>
</div>
</div>
</div>
</template>
<style lang="scss" scoped>
h4.expand-toggle::after {
margin-left: 5px;
}
</style>
<script>
import each from 'lodash/each';
import markdownDirective from '@/directives/markdown';
import styleHelper from '@/mixins/styleHelper';
import { mapState } from '@/libs/store';
import * as quests from '@/../../common/script/content/quests';
import { mountInfo, petInfo } from '@/../../common/script/content/stable';
import content from '@/../../common/script/content';
import gear from '@/../../common/script/content/gear';
import notifications from '@/mixins/notifications';
export default {
components: {
},
directives: {
markdown: markdownDirective,
},
mixins: [notifications, styleHelper],
data () {
return {
heroes: [],
hero: {},
heroID: '',
currentHeroIndex: -1,
allItemPaths: this.getAllItemPaths(),
quests,
mountInfo,
petInfo,
food: content.food,
hatchingPotions: content.hatchingPotions,
special: content.special,
gear,
expandItems: false,
expandAuth: false,
};
},
computed: {
...mapState({ user: 'user.data' }),
},
async mounted () {
this.heroes = await this.$store.dispatch('hall:getHeroes');
},
methods: {
getAllItemPaths () {
// let questsFormat = this.getFormattedItemReference
// ('items.quests', keys(this.quests), 'Numeric Quantity');
// let mountsFormat = this.getFormattedItemReference
// ('items.mounts', keys(this.mountInfo), 'Boolean');
// let foodFormat = this.getFormattedItemReference
// ('items.food', keys(this.food), 'Numeric Quantity');
// let eggsFormat = this.getFormattedItemReference
// ('items.eggs', keys(this.eggs), 'Numeric Quantity');
// let hatchingPotionsFormat = this.getFormattedItemReference
// ('items.hatchingPotions', keys(this.hatchingPotions), 'Numeric Quantity');
// let petsFormat = this.getFormattedItemReference
// ('items.pets', keys(this.petInfo), '-1:
// Owns Mount, 0: Not Owned, 1-49: Progress to mount');
// let specialFormat = this.getFormattedItemReference
// ('items.special', keys(this.special), 'Numeric Quantity');
// let gearFormat = this.getFormattedItemReference
// ('items.gear.owned', keys(this.gear.flat), 'Boolean');
//
// let equippedGearFormat = ''; // @TODO:
// '\nEquipped Gear:\n\titems.gear.{equipped/costume}
// .{head/headAccessory/eyewear/armor/body/back/shield/weapon}.{gearKey}\n';
// let equippedPetFormat = ''; // @TODO:'\nEquipped Pet:\n\titems.currentPet.{petKey}\n';
// let equippedMountFormat = ''; // @TODO:
// '\nEquipped Mount:\n\titems.currentMount.{mountKey}\n';
//
// let data = questsFormat.concat(mountsFormat,
// foodFormat, eggsFormat, hatchingPotionsFormat,
// petsFormat, specialFormat, gearFormat, equippedGearFormat,
// equippedPetFormat, equippedMountFormat);
//
// return data;
},
getFormattedItemReference (pathPrefix, itemKeys, values) {
let finishedString = '\n'.concat('path: ', pathPrefix, ', ', 'value: {', values, '}\n');
each(itemKeys, key => {
finishedString = finishedString.concat('\t', pathPrefix, '.', key, '\n');
});
return finishedString;
},
async loadHero (uuid, heroIndex) {
this.currentHeroIndex = heroIndex;
const hero = await this.$store.dispatch('hall:getHero', { uuid });
this.hero = { ...hero };
if (!this.hero.flags) {
this.hero.flags = {
chatRevoked: false,
chatShadowMuted: false,
};
}
this.expandItems = false;
this.expandAuth = false;
},
async saveHero () {
this.hero.contributor.admin = this.hero.contributor.level > 7;
const heroUpdated = await this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
this.text('User updated');
this.hero = {};
this.heroID = -1;
this.heroes[this.currentHeroIndex] = heroUpdated;
this.currentHeroIndex = -1;
},
populateContributorInput (id, index) {
this.heroID = id;
window.scrollTo(0, 200);
this.loadHero(id, index);
},
},
};
</script>