345 lines
12 KiB
Vue
345 lines
12 KiB
Vue
<template>
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<div v-if="user.contributor.admin" class="row standard-page">
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<div class="well">
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<h1>Admin Panel</h1>
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<div class="row">
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<div class="form col-12">
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<div class="form-group">
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<input
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v-model="heroID"
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class="form-control"
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type="text"
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:placeholder="'User ID or Username'"
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>
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</div>
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<div class="form-group">
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<button
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class="btn btn-secondary"
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@click="loadHero(heroID)"
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>
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Load User
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</button>
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</div>
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</div>
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</div>
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<div v-if="hero && hero.profile" class="row">
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<div class="form col-6"> <!-- XXX use later in a div: submit="saveHero(hero)" -->
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<h2>@{{ hero.auth.local.username }}</h2>
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<p>{{ hero.profile.name }}</p>
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<p>{{ hero._id }}</p>
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<router-link :to="{'name': 'userProfile', 'params': {'userId': hero._id}}">
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profile link
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</router-link>
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<div class="form-group">
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<label>Contributor Title</label>
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<input
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v-model="hero.contributor.text"
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class="form-control"
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type="text"
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>
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<small>
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Common titles:
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<strong>Ambassador, Artisan, Bard, Blacksmith, Challenger, Comrade, Fletcher,
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Linguist, Linguistic Scribe, Scribe, Socialite, Storyteller</strong>.
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Rare titles:
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Advisor, Chamberlain, Designer, Mathematician, Shirtster, Spokesperson, Statistician,
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Tinker, Transcriber, Troubadour.
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</small>
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</div>
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<div class="form-group">
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<label>Contributor Tier</label>
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<input
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v-model="hero.contributor.level"
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class="form-control"
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type="number"
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>
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<small>
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1-7 for normal contributors, 8 for moderators, 9 for staff.
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This determines which items, pets, and mounts are available, and name-tag coloring.
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Tiers 8 and 9 are automatically given admin status. <!-- XXX is that true? -->
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<a
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target="_blank"
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href="https://trello.com/c/wkFzONhE/277-contributor-gear"
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>More details (1-7)</a>,
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<a
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target="_blank"
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href="https://github.com/HabitRPG/habitica/issues/3801"
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>more details (8-9)</a>
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</small>
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</div>
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<div class="form-group">
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<label>Contributions</label>
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<textarea
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v-model="hero.contributor.contributions"
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class="form-control"
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cols="5"
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></textarea>
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</div>
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<div class="form-group">
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<label>Balance</label>
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<input
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v-model="hero.balance"
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class="form-control"
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type="number"
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step="any"
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>
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<small>
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<span>
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'{{ hero.balance }}' is in USD,
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<em>not</em> in Gems. E.g., if this number is 1, it means 4 Gems.
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Only use this option when manually granting Gems to players.
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Don't use it when granting contributor tiers.
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Contrib tiers will automatically add Gems.
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</span>
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</small>
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</div>
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<div class="accordion">
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<div
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class="accordion-group"
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heading="Items"
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>
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<h4
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class="expand-toggle"
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:class="{'open': expandItems}"
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@click="expandItems = !expandItems"
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>
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Update Item
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</h4>
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<div
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v-if="expandItems"
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class="form-group well"
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>
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<input
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v-model="hero.itemPath"
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class="form-control"
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type="text"
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placeholder="Path (eg, items.pets.BearCub-Base)"
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>
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<small class="muted">
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Enter the
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<strong>item path</strong>. E.g.,
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<code>items.pets.BearCub-Zombie</code> or
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<code>items.gear.owned.head_special_0</code> or
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<code>items.gear.equipped.head</code>. You can find all the item paths below.
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</small>
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<br>
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<input
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v-model="hero.itemVal"
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class="form-control"
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type="text"
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placeholder="Value (eg, 5)"
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>
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<small class="muted">
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Enter the
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<strong>item value</strong>. E.g.,
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<code>5</code> or
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<code>false</code> or
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<code>head_warrior_3</code>. All values are listed in the All Item Paths section below. <!-- eslint-disable-line max-len -->
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</small>
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<div class="accordion">
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<div
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class="accordion-group"
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heading="All Item Paths"
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>
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<pre>{{ allItemPaths }}</pre>
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</div>
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<div
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class="accordion-group"
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heading="Current Items"
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>
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<pre>{{ hero.items }}</pre>
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</div>
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</div>
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</div>
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</div>
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<div
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class="accordion-group"
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heading="Auth"
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>
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<h4
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class="expand-toggle"
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:class="{'open': expandAuth}"
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@click="expandAuth = !expandAuth"
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>
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Auth
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</h4>
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<div v-if="expandAuth">
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<pre>{{ hero.auth }}</pre>
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<div class="form-group">
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<div class="checkbox">
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<label>
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<input
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v-if="hero.flags"
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v-model="hero.flags.chatShadowMuted"
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type="checkbox"
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>
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<strong>Chat Shadow Muting On</strong>
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</label>
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</div>
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</div>
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<div class="form-group">
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<div class="checkbox">
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<label>
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<input
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v-if="hero.flags"
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v-model="hero.flags.chatRevoked"
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type="checkbox"
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>
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<strong>Chat Privileges Revoked</strong>
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</label>
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</div>
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</div>
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<div class="form-group">
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<div class="checkbox">
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<label>
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<input
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v-model="hero.auth.blocked"
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type="checkbox"
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>Blocked
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</label>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- h4 Backer Status-->
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<!-- Add backer stuff like tier, disable adds, etcs-->
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<div class="form-group">
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<button
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class="form-control btn btn-primary"
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@click="saveHero()"
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>
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Save
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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</template>
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<style lang="scss" scoped>
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h4.expand-toggle::after {
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margin-left: 5px;
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}
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</style>
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<script>
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import each from 'lodash/each';
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import markdownDirective from '@/directives/markdown';
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import styleHelper from '@/mixins/styleHelper';
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import { mapState } from '@/libs/store';
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import * as quests from '@/../../common/script/content/quests';
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import { mountInfo, petInfo } from '@/../../common/script/content/stable';
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import content from '@/../../common/script/content';
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import gear from '@/../../common/script/content/gear';
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import notifications from '@/mixins/notifications';
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export default {
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components: {
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},
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directives: {
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markdown: markdownDirective,
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},
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mixins: [notifications, styleHelper],
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data () {
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return {
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heroes: [],
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hero: {},
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heroID: '',
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currentHeroIndex: -1,
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allItemPaths: this.getAllItemPaths(),
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quests,
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mountInfo,
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petInfo,
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food: content.food,
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hatchingPotions: content.hatchingPotions,
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special: content.special,
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gear,
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expandItems: false,
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expandAuth: false,
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};
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},
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computed: {
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...mapState({ user: 'user.data' }),
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},
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async mounted () {
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this.heroes = await this.$store.dispatch('hall:getHeroes');
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},
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methods: {
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getAllItemPaths () {
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// let questsFormat = this.getFormattedItemReference
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// ('items.quests', keys(this.quests), 'Numeric Quantity');
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// let mountsFormat = this.getFormattedItemReference
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// ('items.mounts', keys(this.mountInfo), 'Boolean');
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// let foodFormat = this.getFormattedItemReference
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// ('items.food', keys(this.food), 'Numeric Quantity');
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// let eggsFormat = this.getFormattedItemReference
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// ('items.eggs', keys(this.eggs), 'Numeric Quantity');
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// let hatchingPotionsFormat = this.getFormattedItemReference
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// ('items.hatchingPotions', keys(this.hatchingPotions), 'Numeric Quantity');
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// let petsFormat = this.getFormattedItemReference
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// ('items.pets', keys(this.petInfo), '-1:
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// Owns Mount, 0: Not Owned, 1-49: Progress to mount');
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// let specialFormat = this.getFormattedItemReference
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// ('items.special', keys(this.special), 'Numeric Quantity');
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// let gearFormat = this.getFormattedItemReference
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// ('items.gear.owned', keys(this.gear.flat), 'Boolean');
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//
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// let equippedGearFormat = ''; // @TODO:
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// '\nEquipped Gear:\n\titems.gear.{equipped/costume}
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// .{head/headAccessory/eyewear/armor/body/back/shield/weapon}.{gearKey}\n';
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// let equippedPetFormat = ''; // @TODO:'\nEquipped Pet:\n\titems.currentPet.{petKey}\n';
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// let equippedMountFormat = ''; // @TODO:
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// '\nEquipped Mount:\n\titems.currentMount.{mountKey}\n';
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//
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// let data = questsFormat.concat(mountsFormat,
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// foodFormat, eggsFormat, hatchingPotionsFormat,
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// petsFormat, specialFormat, gearFormat, equippedGearFormat,
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// equippedPetFormat, equippedMountFormat);
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//
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// return data;
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},
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getFormattedItemReference (pathPrefix, itemKeys, values) {
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let finishedString = '\n'.concat('path: ', pathPrefix, ', ', 'value: {', values, '}\n');
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each(itemKeys, key => {
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finishedString = finishedString.concat('\t', pathPrefix, '.', key, '\n');
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});
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return finishedString;
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},
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async loadHero (uuid, heroIndex) {
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this.currentHeroIndex = heroIndex;
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const hero = await this.$store.dispatch('hall:getHero', { uuid });
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this.hero = { ...hero };
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if (!this.hero.flags) {
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this.hero.flags = {
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chatRevoked: false,
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chatShadowMuted: false,
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};
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}
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this.expandItems = false;
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this.expandAuth = false;
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},
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async saveHero () {
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this.hero.contributor.admin = this.hero.contributor.level > 7;
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const heroUpdated = await this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
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this.text('User updated');
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this.hero = {};
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this.heroID = -1;
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this.heroes[this.currentHeroIndex] = heroUpdated;
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this.currentHeroIndex = -1;
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},
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populateContributorInput (id, index) {
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this.heroID = id;
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window.scrollTo(0, 200);
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this.loadHero(id, index);
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},
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},
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};
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</script>
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