111 lines
2.5 KiB
JavaScript
111 lines
2.5 KiB
JavaScript
// Generated by CoffeeScript 1.4.0
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var HP, XP, priorityValue;
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XP = 15;
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HP = 2;
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priorityValue = function(priority) {
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if (priority == null) {
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priority = '!';
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}
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switch (priority) {
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case '!':
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return 1;
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case '!!':
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return 1.5;
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case '!!!':
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return 2;
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default:
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return 1;
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}
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};
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module.exports.tnl = function(level) {
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var value;
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if (level >= 100) {
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value = 0;
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} else {
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value = Math.round(((Math.pow(level, 2) * 0.25) + (10 * level) + 139.75) / 10) * 10;
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}
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return value;
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};
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/*
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Calculates Exp modificaiton based on level and weapon strength
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{value} task.value for exp gain
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{weaponStrength) weapon strength
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{level} current user level
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{priority} user-defined priority multiplier
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*/
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module.exports.expModifier = function(value, weaponStr, level, priority) {
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var exp, str, strMod, totalStr;
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if (priority == null) {
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priority = '!';
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}
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str = (level - 1) / 2;
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totalStr = (str + weaponStr) / 100;
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strMod = 1 + totalStr;
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exp = value * XP * strMod * priorityValue(priority);
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return Math.round(exp);
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};
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/*
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Calculates HP modification based on level and armor defence
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{value} task.value for hp loss
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{armorDefense} defense from armor
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{helmDefense} defense from helm
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{level} current user level
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{priority} user-defined priority multiplier
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*/
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module.exports.hpModifier = function(value, armorDef, helmDef, shieldDef, level, priority) {
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var def, defMod, hp, totalDef;
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if (priority == null) {
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priority = '!';
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}
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def = (level - 1) / 2;
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totalDef = (def + armorDef + helmDef + shieldDef) / 100;
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defMod = 1 - totalDef;
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hp = value * HP * defMod * priorityValue(priority);
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return Math.round(hp * 10) / 10;
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};
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/*
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Future use
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{priority} user-defined priority multiplier
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*/
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module.exports.gpModifier = function(value, modifier, priority) {
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if (priority == null) {
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priority = '!';
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}
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return value * modifier * priorityValue(priority);
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};
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/*
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Calculates the next task.value based on direction
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Uses a capped inverse log y=.95^x, y>= -5
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{currentValue} the current value of the task
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{direction} up or down
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*/
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module.exports.taskDeltaFormula = function(currentValue, direction) {
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var delta;
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if (currentValue < -47.27) {
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currentValue = -47.27;
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} else if (currentValue > 21.27) {
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currentValue = 21.27;
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}
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delta = Math.pow(0.9747, currentValue);
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if (direction === 'up') {
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return delta;
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}
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return -delta;
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};
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