Files
habitica/website/client/src/components/admin-panel/index.vue
T
Alys ecd393ec1a rename Items to Update Items
This will allow a new Items section to be added.
2020-04-01 14:20:59 +10:00

502 lines
18 KiB
Vue

<template>
<div v-if="user.contributor.admin" class="row standard-page">
<div class="well">
<h1>Admin Panel</h1>
<div class="row">
<div class="form-inline col-12">
<div class="form-group">
<input
v-model="heroID"
class="form-control"
type="text"
:placeholder="'User ID or Username; blank for your account'"
:style="{ 'min-width': '45ch' }"
@keyup.enter="loadHero(heroID)"
>
</div>
<div class="form-group">
<button
class="btn btn-secondary"
@click="loadHero(heroID)"
>
Load User (click or hit enter)
</button>
</div>
</div>
</div>
<div v-if="hero && hero.profile" class="row">
<div class="form col-12">
<h2>@{{ hero.auth.local.username }} &nbsp; / &nbsp; {{ hero.profile.name }}</h2>
<div class="form-group">
{{ hero._id }} &nbsp;
<router-link :to="{'name': 'userProfile', 'params': {'userId': hero._id}}">
profile link
</router-link>
</div>
<div class="accordion-group">
<h3
class="expand-toggle"
:class="{'open': expandPriv}"
@click="expandPriv = !expandPriv"
>
Privileges, Gem Balance
</h3>
<div v-if="expandPriv">
<div class="form-group">
<div class="checkbox">
<label>
<input
v-if="hero.flags"
v-model="hero.flags.chatShadowMuted"
type="checkbox"
> Shadow Mute
</label>
</div>
<div class="checkbox">
<label>
<input
v-if="hero.flags"
v-model="hero.flags.chatRevoked"
type="checkbox"
> Mute (Revoke Chat Privileges)
</label>
</div>
<div class="checkbox">
<label>
<input
v-model="hero.auth.blocked"
type="checkbox"
> Ban / Block
</label>
</div>
<div class="form-inline">
<label>Balance</label>
<input
v-model="hero.balance"
class="form-control"
type="number"
step="0.25"
:style="{ 'width': '15ch' }"
>
<span>
<small>
Balance is in USD, not in Gems.
E.g., if this number is 1, it means 4 Gems.
Arrows change Balance by 0.25 (i.e., 1 Gem per click).
Do not use when awarding tiers; tier gems are automatic.
</small>
</span>
</div>
<button class="form-control btn btn-primary" @click="saveHero()">Save</button>
</div>
</div>
</div>
<div class="accordion-group">
<h3
class="expand-toggle"
:class="{'open': expandAuth}"
@click="expandAuth = !expandAuth"
>
Timestamps, Time Zone, Authentication, Email Address
</h3>
<div v-if="expandAuth">
<div>Account created:
<strong>{{ formatDate(hero.auth.timestamps.created) }}</strong>
</div>
<div>Most recent cron:
<strong>{{ formatDate(hero.auth.timestamps.loggedin) }}</strong>
</div>
<div>"lastCron":
<strong>{{ formatDate(hero.lastCron) }}</strong>
(if different than above, cron crashed before finishing)
</div>
<div class="subsection-start">Time zone:
<strong>{{ formatTimeZone(hero.preferences.timezoneOffset) }}</strong>
</div>
<div>Time zone at previous cron:
<strong>{{ formatTimeZone(hero.preferences.timezoneOffsetAtLastCron) }}</strong>
<br>(if different than above, the user changed zones / daylight savings
OR has devices on different zones OR uses a VPN with varying zones
OR something similarly unpleasant is happening)
</div>
<div class="subsection-start">Local authentication:
<span v-if="hero.auth.local.email">Yes, &nbsp;
<strong>{{ hero.auth.local.email }}</strong></span>
<span v-else><strong>None</strong></span>
</div>
<div>Google authentication:
<pre v-if="authMethodExists('google')">{{ hero.auth.google }}</pre>
<span v-else><strong>None</strong></span>
</div>
<div>Facebook authentication:
<pre v-if="authMethodExists('facebook')">{{ hero.auth.facebook }}</pre>
<span v-else><strong>None</strong></span>
</div>
<div>Apple ID authentication (not live yet as of March 2020):
<pre v-if="authMethodExists('apple')">{{ hero.auth.apple }}</pre>
<span v-else><strong>None</strong></span>
</div>
<div class="subsection-start">Full "auth" object for checking above is correct:
<pre>{{ hero.auth }}</pre>
</div>
</div>
</div>
<div class="accordion-group">
<h3
class="expand-toggle"
:class="{'open': expandParty}"
@click="expandParty = !expandParty"
>
Party, Quest
</h3>
<div v-if="expandParty">
<div>Party: &nbsp;
<span v-if="hero.party._id">Yes &nbsp;
(party ID {{ hero.party._id }})
although this has not been verified by searching for the Party.
</span>
<span v-else>No</span>
</div>
<div class="subsection-start">Quest: &nbsp;
{{ questStatus }}
</div>
</div>
</div>
<div class="accordion-group">
<h3
class="expand-toggle"
:class="{'open': expandAvatar}"
@click="expandAvatar = !expandAvatar"
>
Current Avatar Appearance, Drop Count Today
</h3>
<div v-if="expandAvatar">
<div>Drops Today: {{ hero.items.lastDrop.count }}</div>
<div>Most Recent Drop: {{ formatDate(hero.items.lastDrop.date) }}</div>
<div>Use Costume: {{ hero.preferences.costume ? 'on' : 'off' }}</div>
<div class="subsection-start">
Equipped Gear:
<ul v-html="formatEquipment(hero.items.gear.equipped)"></ul>
</div>
<div>
Costume:
<ul v-html="formatEquipment(hero.items.gear.costume)"></ul>
</div>
</div>
</div>
<div class="accordion">
<div
class="accordion-group"
heading="Update Items"
>
<h3
class="expand-toggle"
:class="{'open': expandUpdateItems}"
@click="expandUpdateItems = !expandUpdateItems"
>
Update Items
</h3>
<div
v-if="expandUpdateItems"
class="form-group well"
>
<input
v-model="hero.itemPath"
class="form-control"
type="text"
placeholder="Path (eg, items.pets.BearCub-Base)"
>
<small class="muted">
Enter the
<strong>item path</strong>. E.g.,
<code>items.pets.BearCub-Zombie</code> or
<code>items.gear.owned.head_special_0</code> or
<code>items.gear.equipped.head</code>. You can find all the item paths below.
</small>
<br>
<input
v-model="hero.itemVal"
class="form-control"
type="text"
placeholder="Value (eg, 5)"
>
<small class="muted">
Enter the
<strong>item value</strong>. E.g.,
<code>5</code> or
<code>false</code> or
<code>head_warrior_3</code>. All values are listed in the All Item Paths section below. <!-- eslint-disable-line max-len -->
</small>
<div class="accordion">
<div
class="accordion-group"
heading="All Item Paths"
>
<pre>{{ allItemPaths }}</pre>
</div>
<div
class="accordion-group"
heading="Current Items"
>
<pre>{{ hero.items }}</pre>
</div>
</div>
<div class="form-group">
<button class="form-control btn btn-primary" @click="saveHero()">Save</button>
</div>
</div>
</div>
</div>
<div class="accordion-group">
<h3
class="expand-toggle"
:class="{'open': expandContrib}"
@click="expandContrib = !expandContrib"
>
Contributor Details
</h3>
<div v-if="expandContrib">
<div class="form-group form-inline">
<label>Title</label>
<input
v-model="hero.contributor.text"
class="form-control"
type="text"
:style="{ 'min-width': '50ch' }"
>
<small>
Common titles:
<strong>Ambassador, Artisan, Bard, Blacksmith, Challenger, Comrade, Fletcher,
Linguist, Linguistic Scribe, Scribe, Socialite, Storyteller</strong>.
</small>
<small>
Rare titles:
Advisor, Chamberlain, Designer, Mathematician, Shirtster, Spokesperson,
Statistician, Tinker, Transcriber, Troubadour.
</small>
</div>
<div class="form-group form-inline">
<label>Tier</label>
<input
v-model="hero.contributor.level"
class="form-control"
type="number"
:style="{ 'width': '10ch' }"
>
<small>
1-7 for normal contributors, 8 for moderators, 9 for staff.
This determines which items, pets, mounts are available, and name-tag coloring.
Tiers 8 and 9 are automatically given admin status.
<a
target="_blank"
href="https://trello.com/c/wkFzONhE/277-contributor-gear"
>More details (1-7)</a>,&nbsp;
<a
target="_blank"
href="https://github.com/HabitRPG/habitica/issues/3801"
>more details (8-9)</a>
</small>
</div>
<div class="form-group">
<label>Contributions</label>
<textarea
v-model="hero.contributor.contributions"
class="form-control"
cols="5"
rows="5"
></textarea>
</div>
<div class="form-group">
<button class="form-control btn btn-primary" @click="saveHero()">Save</button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<style lang="scss" scoped>
h3 {
margin-top: 2em;
}
h3.expand-toggle::after {
margin-left: 5px;
}
.subsection-start {
margin-top: 1em;
}
.form-inline {
margin-bottom: 1em;
input {
margin-left: 10px;
}
}
</style>
<script>
import each from 'lodash/each';
import moment from 'moment';
import markdownDirective from '@/directives/markdown';
import styleHelper from '@/mixins/styleHelper';
import { mapState } from '@/libs/store';
import * as quests from '@/../../common/script/content/quests';
import { mountInfo, petInfo } from '@/../../common/script/content/stable';
import content from '@/../../common/script/content';
import gear from '@/../../common/script/content/gear';
import notifications from '@/mixins/notifications';
export default {
components: {
},
directives: {
markdown: markdownDirective,
},
mixins: [notifications, styleHelper],
data () {
return {
hero: {},
heroID: '',
allItemPaths: this.getAllItemPaths(),
quests,
mountInfo,
petInfo,
food: content.food,
hatchingPotions: content.hatchingPotions,
special: content.special,
gear,
expandPriv: false,
expandAuth: false,
expandParty: false,
expandAvatar: false,
expandItems: false,
expandUpdateItems: false,
expandContrib: false,
};
},
computed: {
...mapState({ user: 'user.data' }),
questStatus () {
if (!this.hero.party || !this.hero.party.quest) return 'No';
const questKey = this.hero.party.quest.key || '';
if (this.hero.party.quest.RSVPNeeded) {
if (questKey) return `${questKey} : Invitation waiting.`;
return 'BUG! '
+ 'Invitation is waiting but Quest "key" is not assigned. '
+ 'Party might or might not have a Quest. '
+ 'An admin needs to delete the invitation or assign the Quest key.';
}
if (questKey) {
return `${questKey} : Invitation has been accepted. `
+ 'Quest is either running or still in invitation stage.';
}
return 'No (party might have a quest but user is not in it).';
},
},
// async mounted () {
// },
methods: {
authMethodExists (authMethod) {
if (this.hero.auth[authMethod] && this.hero.auth[authMethod].length !== 0) return true;
return false;
},
formatDate (inputDate) {
const date = moment(inputDate).utcOffset(0).format('YYYY-MM-DD HH:mm');
return `${date} UTC`;
},
formatTimeZone (inputTimeZoneOffset) {
const timeZone = (inputTimeZoneOffset / 60) * -1;
const sign = (timeZone < 0) ? '-' : '+';
return `${sign}${timeZone} UTC`;
},
formatEquipment (gearWorn) {
const gearTypes = ['head', 'armor', 'weapon', 'shield', 'headAccessory',
'eyewear', 'body', 'back'];
let description = '';
gearTypes.forEach(gearType => {
const item = gearWorn[gearType] || 'none';
description += `<li>${gearType} : ${item}</li>\n`;
});
return description;
},
getAllItemPaths () {
// let questsFormat = this.getFormattedItemReference
// ('items.quests', keys(this.quests), 'Numeric Quantity');
// let mountsFormat = this.getFormattedItemReference
// ('items.mounts', keys(this.mountInfo), 'Boolean');
// let foodFormat = this.getFormattedItemReference
// ('items.food', keys(this.food), 'Numeric Quantity');
// let eggsFormat = this.getFormattedItemReference
// ('items.eggs', keys(this.eggs), 'Numeric Quantity');
// let hatchingPotionsFormat = this.getFormattedItemReference
// ('items.hatchingPotions', keys(this.hatchingPotions), 'Numeric Quantity');
// let petsFormat = this.getFormattedItemReference
// ('items.pets', keys(this.petInfo), '-1:
// Owns Mount, 0: Not Owned, 1-49: Progress to mount');
// let specialFormat = this.getFormattedItemReference
// ('items.special', keys(this.special), 'Numeric Quantity');
// let gearFormat = this.getFormattedItemReference
// ('items.gear.owned', keys(this.gear.flat), 'Boolean');
//
// let equippedGearFormat = ''; // @TODO:
// '\nEquipped Gear:\n\titems.gear.{equipped/costume}
// .{head/headAccessory/eyewear/armor/body/back/shield/weapon}.{gearKey}\n';
// let equippedPetFormat = ''; // @TODO:'\nEquipped Pet:\n\titems.currentPet.{petKey}\n';
// let equippedMountFormat = ''; // @TODO:
// '\nEquipped Mount:\n\titems.currentMount.{mountKey}\n';
//
// let data = questsFormat.concat(mountsFormat,
// foodFormat, eggsFormat, hatchingPotionsFormat,
// petsFormat, specialFormat, gearFormat, equippedGearFormat,
// equippedPetFormat, equippedMountFormat);
//
// return data;
},
getFormattedItemReference (pathPrefix, itemKeys, values) { // XXX check if this is used
let finishedString = '\n'.concat('path: ', pathPrefix, ', ', 'value: {', values, '}\n');
each(itemKeys, key => {
finishedString = finishedString.concat('\t', pathPrefix, '.', key, '\n');
});
return finishedString;
},
async loadHero (id) {
const uuid = id || this.user._id;
const hero = await this.$store.dispatch('hall:getHero', { uuid });
this.hero = { ...hero };
if (!this.hero.flags) {
this.hero.flags = {
chatRevoked: false,
chatShadowMuted: false,
};
}
this.expandPriv = false; // XXX true
this.expandAuth = false;
this.expandParty = false;
this.expandAvatar = false;
this.expandItems = true; // XXX false
this.expandUpdateItems = false;
this.expandContrib = false; // XXX true
},
async saveHero () {
this.hero.contributor.admin = this.hero.contributor.level > 7;
await this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
this.text('User updated');
this.hero = {};
// this.heroID = ''; // uncomment if we want to clear the search box after saving
},
},
};
</script>