c51cdd0849
etc. Paves way for item-loss on death. See habitrpg-shared#acae9c3
83 lines
2.9 KiB
JavaScript
83 lines
2.9 KiB
JavaScript
"use strict";
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habitrpg.controller("UserCtrl", ['$rootScope', '$scope', '$location', 'User', '$http',
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function($rootScope, $scope, $location, User, $http) {
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$scope.profile = User.user;
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$scope.hideUserAvatar = function() {
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$(".userAvatar").hide();
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};
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$scope.$watch('_editing.profile', function(value){
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if(value === true) $scope.editingProfile = angular.copy(User.user.profile);
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});
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$scope.allocate = function(stat){
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var setObj = {}
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setObj['stats.' + stat] = User.user.stats[stat] + 1;
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setObj['stats.points'] = User.user.stats.points - 1;
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User.setMultiple(setObj);
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}
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$scope.rerollClass = function(){
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if (!confirm("Are you sure you want to re-roll? This will reset your character's class and allocated points (you'll get them all back to re-allocate)"))
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return;
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User.setMultiple({
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'flags.classSelected': false,
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//'stats.points': this is handled on the server
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'stats.str': 0,
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'stats.def': 0,
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'stats.per': 0,
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'stats.int': 0
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})
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}
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$scope.rerollSubmit = function(){
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var klass = $scope.selectedClass;
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var setVars = {
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"stats.class": klass,
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"flags.classSelected": true
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};
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// Clear their gear and equip their new class's gear (can still equip old gear from inventory)
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// If they've rolled this class before, restore their progress
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_.each(['weapon', 'armor','shield','head'], function(type){
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var foundKey = false;
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_.findLast(User.user.items.gear.owned, function(v,k){
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if (~k.indexOf(type + '_' + klass)) {
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foundKey = k;
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return true;
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}
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});
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setVars['items.gear.equipped.' + type] =
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foundKey ? foundKey : // restore progress from when they last rolled this class
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(type == 'weapon') ? 'weapon_' + klass + '_0' : // weapon_0 is significant, don't reset to base_0
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(type == 'shield' && klass == 'rogue') ? 'shield_rogue_0' : // rogues start with an off-hand weapon
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type + '_base_0'; // naked for the rest!
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// Grant them their new class's gear
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if (type == 'weapon' || (type == 'shield' && klass == 'rogue'))
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setVars['items.gear.owned.' + type + '_' + klass + '_0'] = true;
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});
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User.setMultiple(setVars);
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$scope.selectedClass = undefined;
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//FIXME run updateStore (we need to access a different scope)
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}
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$scope.save = function(){
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var values = {};
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_.each($scope.editingProfile, function(value, key){
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// Using toString because we need to compare two arrays (websites)
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var curVal = $scope.profile.profile[key];
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if(!curVal || $scope.editingProfile[key].toString() !== curVal.toString())
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values['profile.' + key] = value;
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});
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User.setMultiple(values);
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$scope._editing.profile = false;
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}
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$scope.unlock = User.unlock;
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}
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]);
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