Merge pull request #6665 from HabitRPG/paglias/quests-methods

API v3 - Group model methods
This commit is contained in:
Matteo Pagliazzi
2016-02-05 11:14:12 +01:00
+119 -137
View File
@@ -104,9 +104,8 @@ schema.statics.sanitizeUpdate = function sanitizeUpdate (updateObj) {
// TODO test
schema.pre('remove', true, async function preRemoveGroup (next, done) {
next();
let group = this;
try {
await group.removeGroupInvitations();
await this.removeGroupInvitations();
done();
} catch (err) {
done(err);
@@ -257,7 +256,7 @@ schema.methods.sendChat = function sendChat (message, user) {
this.chat.splice(200);
// Kick off chat notifications in the background. // TODO refactor
let lastSeenUpdate = {$set: {}, $inc: {_v: 1}}; // TODO standardize this _v inc at the user level
let lastSeenUpdate = {$set: {}, $inc: {_v: 1}};
lastSeenUpdate.$set[`newMessages.${this._id}`] = {name: this.name, value: true};
if (this._id === 'habitrpg') {
@@ -289,12 +288,12 @@ function _cleanQuestProgress (merge) {
collect: {},
},
completed: null,
RSVPNeeded: false, // TODO absolutely change this cryptic name
RSVPNeeded: false,
};
if (merge) { // TODO why does it do 2 merges?
if (merge) {
_.merge(clean, _.omit(merge, 'progress'));
_.merge(clean.progress, merge.progress);
if (merge.progress) _.merge(clean.progress, merge.progress);
}
return clean;
@@ -303,6 +302,7 @@ function _cleanQuestProgress (merge) {
schema.statics.cleanQuestProgress = _cleanQuestProgress;
// Participants: Grant rewards & achievements, finish quest
// Returns the promise from update().exec()
schema.methods.finishQuest = function finishQuest (quest) {
let questK = quest.key;
let updates = {$inc: {}, $set: {}};
@@ -344,48 +344,88 @@ schema.methods.finishQuest = function finishQuest (quest) {
let q = this._id === 'habitrpg' ? {} : {_id: {$in: _.keys(this.quest.members)}};
this.quest = {};
this.markModified('quest');
return User.update(q, updates, {multi: true});
return User.update(q, updates, {multi: true}).exec();
};
function _isOnQuest (user, progress, group) {
return group && progress && group.quest && group.quest.active && group.quest.members[user._id] === true;
}
schema.statics.collectQuest = function collectQuest (user, progress) {
return this.findOne({
type: 'party',
members: {$in: [user._id]},
}).then(group => {
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
// Returns a promise
schema.statics.collectQuest = async function collectQuest (user, progress) {
let group = await this.getGroup({user, groupId: 'party'});
_.each(progress.collect, (v, k) => {
group.quest.progress.collect[k] += v;
});
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
let foundText = _.reduce(progress.collect, (m, v, k) => {
m.push(`${v} ${quest.collect[k].text('en')}`);
return m;
}, []);
_.each(progress.collect, (v, k) => {
group.quest.progress.collect[k] += v;
});
foundText = foundText ? foundText.join(', ') : 'nothing';
group.sendChat(`\`${user.profile.name} found ${foundText}.\``);
group.markModified('quest.progress.collect');
let foundText = _.reduce(progress.collect, (m, v, k) => {
m.push(`${v} ${quest.collect[k].text('en')}`);
return m;
}, []);
// Still needs completing
if (_.find(shared.content.quests[group.quest.key].collect, (v, k) => {
return group.quest.progress.collect[k] < v.count;
})) return group.save();
foundText = foundText ? foundText.join(', ') : 'nothing';
group.sendChat(`\`${user.profile.name} found ${foundText}.\``);
group.markModified('quest.progress.collect');
// TODO use promise
return group.finishQuest(quest)
.then(() => {
group.sendChat('`All items found! Party has received their rewards.`');
return group.save();
});
})
// TODO ok to catch even if we're returning a promise?
.catch();
// Still needs completing
if (_.find(shared.content.quests[group.quest.key].collect, (v, k) => {
return group.quest.progress.collect[k] < v.count;
})) return group.save();
await group.finishQuest(quest);
group.sendChat('`All items found! Party has received their rewards.`');
return group.save();
// TODO cath?
};
schema.statics.bossQuest = async function bossQuest (user, progress) {
let group = await this.getGroup({user, groupId: 'party'});
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
if (!progress || !quest) return; // FIXME why is this ever happening, progress should be defined at this point, log?
let down = progress.down * quest.boss.str; // multiply by boss strength
group.quest.progress.hp -= progress.up;
// TODO Create a party preferred language option so emits like this can be localized
group.sendChat(`\`${user.profile.name} attacks ${quest.boss.name('en')} for ${progress.up.toFixed(1)} damage, ${quest.boss.name('en')} attacks party for ${Math.abs(down).toFixed(1)} damage.\``);
// If boss has Rage, increment Rage as well
if (quest.boss.rage) {
group.quest.progress.rage += Math.abs(down);
if (group.quest.progress.rage >= quest.boss.rage.value) {
group.sendChat(quest.boss.rage.effect('en'));
group.quest.progress.rage = 0;
// TODO To make Rage effects more expandable, let's turn these into functions in quest.boss.rage
if (quest.boss.rage.healing) group.quest.progress.hp += group.quest.progress.hp * quest.boss.rage.healing;
if (group.quest.progress.hp > quest.boss.hp) group.quest.progress.hp = quest.boss.hp;
}
}
// Everyone takes damage
await User.update({
_id: {$in: _.keys(group.quest.members)},
}, {
$inc: {'stats.hp': down, _v: 1},
}, {multi: true}).exec();
// Boss slain, finish quest
if (group.quest.progress.hp <= 0) {
group.sendChat(`\`You defeated ${quest.boss.name('en')}! Questing party members receive the rewards of victory.\``);
// Participants: Grant rewards & achievements, finish quest
await group.finishQuest(shared.content.quests[group.quest.key]);
return group.save();
}
return group.save();
// TODO catch?
};
// to set a boss: `db.groups.update({_id:'habitrpg'},{$set:{quest:{key:'dilatory',active:true,progress:{hp:1000,rage:1500}}}})`
@@ -408,123 +448,65 @@ process.nextTick(() => {
});
});
// TODO promise?
schema.statics.tavernBoss = function tavernBoss (user, progress) {
// returns a promise
schema.statics.tavernBoss = async function tavernBoss (user, progress) {
if (!progress) return;
// hack: prevent crazy damage to world boss
let dmg = Math.min(900, Math.abs(progress.up || 0));
let rage = -Math.min(900, Math.abs(progress.down || 0));
this.findOne(tavernQ).exec()
.then(tavern => {
if (!(tavern && tavern.quest && tavern.quest.key)) return;
let tavern = await this.findOne(tavernQ).exec();
if (!(tavern && tavern.quest && tavern.quest.key)) return;
let quest = shared.content.quests[tavern.quest.key];
let quest = shared.content.quests[tavern.quest.key];
if (tavern.quest.progress.hp <= 0) {
tavern.sendChat(quest.completionChat('en'));
tavern.finishQuest(quest, () => {});
_.assign(tavernQuest, {extra: null});
return tavern.save();
} else {
// Deal damage. Note a couple things here, str & def are calculated. If str/def are defined in the database,
// use those first - which allows us to update the boss on the go if things are too easy/hard.
if (!tavern.quest.extra) tavern.quest.extra = {};
tavern.quest.progress.hp -= dmg / (tavern.quest.extra.def || quest.boss.def);
tavern.quest.progress.rage -= rage * (tavern.quest.extra.str || quest.boss.str);
if (tavern.quest.progress.hp <= 0) {
tavern.sendChat(quest.completionChat('en'));
await tavern.finishQuest(quest);
_.assign(tavernQuest, {extra: null});
return tavern.save();
} else {
// Deal damage. Note a couple things here, str & def are calculated. If str/def are defined in the database,
// use those first - which allows us to update the boss on the go if things are too easy/hard.
if (!tavern.quest.extra) tavern.quest.extra = {};
tavern.quest.progress.hp -= dmg / (tavern.quest.extra.def || quest.boss.def);
tavern.quest.progress.rage -= rage * (tavern.quest.extra.str || quest.boss.str);
if (tavern.quest.progress.rage >= quest.boss.rage.value) {
if (!tavern.quest.extra.worldDmg) tavern.quest.extra.worldDmg = {};
if (tavern.quest.progress.rage >= quest.boss.rage.value) {
if (!tavern.quest.extra.worldDmg) tavern.quest.extra.worldDmg = {};
let wd = tavern.quest.extra.worldDmg;
// Burnout attacks Ian, Seasonal Sorceress, tavern
let scene = wd.quests ? wd.seasonalShop ? wd.tavern ? false : 'tavern' : 'seasonalShop' : 'quests'; // eslint-disable-line no-nested-ternary
let wd = tavern.quest.extra.worldDmg;
// Burnout attacks Ian, Seasonal Sorceress, tavern
let scene = wd.quests ? wd.seasonalShop ? wd.tavern ? false : 'tavern' : 'seasonalShop' : 'quests'; // eslint-disable-line no-nested-ternary
if (!scene) {
tavern.sendChat(`\`${quest.boss.name('en')} tries to unleash ${quest.boss.rage.title('en')} but is too tired.\``);
tavern.quest.progress.rage = 0; // quest.boss.rage.value;
} else {
tavern.sendChat(quest.boss.rage[scene]('en'));
tavern.quest.extra.worldDmg[scene] = true;
tavern.quest.extra.worldDmg.recent = scene;
tavern.markModified('quest.extra.worldDmg');
tavern.quest.progress.rage = 0;
if (quest.boss.rage.healing) {
tavern.quest.progress.hp += quest.boss.rage.healing * tavern.quest.progress.hp;
}
if (!scene) {
tavern.sendChat(`\`${quest.boss.name('en')} tries to unleash ${quest.boss.rage.title('en')} but is too tired.\``);
tavern.quest.progress.rage = 0; // quest.boss.rage.value;
} else {
tavern.sendChat(quest.boss.rage[scene]('en'));
tavern.quest.extra.worldDmg[scene] = true;
tavern.quest.extra.worldDmg.recent = scene;
tavern.markModified('quest.extra.worldDmg');
tavern.quest.progress.rage = 0;
if (quest.boss.rage.healing) {
tavern.quest.progress.hp += quest.boss.rage.healing * tavern.quest.progress.hp;
}
}
if (quest.boss.desperation && tavern.quest.progress.hp < quest.boss.desperation.threshold && !tavern.quest.extra.desperate) {
tavern.sendChat(quest.boss.desperation.text('en'));
tavern.quest.extra.desperate = true;
tavern.quest.extra.def = quest.boss.desperation.def;
tavern.quest.extra.str = quest.boss.desperation.str;
tavern.markModified('quest.extra');
}
_.assign(module.exports.tavernQuest, tavern.quest.toObject());
return tavern.save();
}
})
.catch(err => {
throw err;
});
};
schema.statics.bossQuest = function bossQuest (user, progress) {
return this.findOne({
type: 'party',
members: {$in: [user._id]},
}).exec()
.then(group => {
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
if (!progress || !quest) return; // FIXME why is this ever happening, progress should be defined at this point
let down = progress.down * quest.boss.str; // multiply by boss strength
group.quest.progress.hp -= progress.up;
group.sendChat(`\`${user.profile.name} attacks ${quest.boss.name('en')} for ${progress.up.toFixed(1)} damage, ${quest.boss.name('en')} attacks party for ${Math.abs(down).toFixed(1)} damage.\``); // TODO Create a party preferred language option so emits like this can be localized
// If boss has Rage, increment Rage as well
if (quest.boss.rage) {
group.quest.progress.rage += Math.abs(down);
if (group.quest.progress.rage >= quest.boss.rage.value) {
group.sendChat(quest.boss.rage.effect('en'));
group.quest.progress.rage = 0;
// TODO To make Rage effects more expandable, let's turn these into functions in quest.boss.rage
if (quest.boss.rage.healing) group.quest.progress.hp += group.quest.progress.hp * quest.boss.rage.healing;
if (group.quest.progress.hp > quest.boss.hp) group.quest.progress.hp = quest.boss.hp;
}
}
// Everyone takes damage
let promise = User.update({
_id: {$in: _.keys(group.quest.members)},
}, {
$inc: {'stats.hp': down, _v: 1},
}, {multi: true});
// Boss slain, finish quest
if (group.quest.progress.hp <= 0) {
group.sendChat(`\`You defeated ${quest.boss.name('en')}! Questing party members receive the rewards of victory.\``);
// Participants: Grant rewards & achievements, finish quest
return promise
.then(() => group.finishQuest())
.then(() => group.save());
if (quest.boss.desperation && tavern.quest.progress.hp < quest.boss.desperation.threshold && !tavern.quest.extra.desperate) {
tavern.sendChat(quest.boss.desperation.text('en'));
tavern.quest.extra.desperate = true;
tavern.quest.extra.def = quest.boss.desperation.def;
tavern.quest.extra.str = quest.boss.desperation.str;
tavern.markModified('quest.extra');
}
return promise.then(() => group.save());
})
// TODO necessary to catch if we're returning a promise?
.catch(err => {
throw err;
});
_.assign(tavernQuest, tavern.quest.toObject());
return tavern.save();
}
// TODO catch
};
schema.methods.leave = async function leaveGroup (user, keep = 'keep-all') {