* initial commit to not show shield when previewing two-hand weapon * revert error made * update to fix all combinations of equipping / trying two-handed weapons * clarify conditional logic * refactor to let avatar check for twoHanded display/hide logic * add case when avatar doesn't have weapon equipped
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@@ -187,6 +187,11 @@ export default {
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hideGear (gearType) {
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if (gearType === 'weapon') {
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let equippedWeapon = this.member.items.gear[this.costumeClass][gearType];
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if (!equippedWeapon) {
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return false;
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}
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let equippedIsTwoHanded = this.flatGear[equippedWeapon].twoHanded;
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let hasOverrideShield = this.overrideAvatarGear && this.overrideAvatarGear.shield;
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