chore(i18n:): implement i18n module, start moving content to locales/en/content.json, recompile
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{
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"weaponBase0Text": "No Weapon",
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"weaponBase0Notes": "No Weapon.",
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"weaponWarrior0Text": "Training Sword",
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"weaponWarrior0Notes": "Practice weapon. Confers no benefit.",
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"weaponWarrior1Text": "Sword",
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"weaponWarrior1Notes": "Common soldier's blade. Increases STR by 3.",
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"weaponWarrior2Text": "Axe",
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"weaponWarrior2Notes": "Double-bitted battle-axe. Increases STR by 6",
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"weaponWarrior3Text": "Morning Star",
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"weaponWarrior3Notes": "Heavy club with brutal spikes. Increases STR by 9.",
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"weaponWarrior4Text": "Sapphire Blade",
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"weaponWarrior4Notes": "Sword whose edge bites like the north wind. Increases STR by 12.",
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"weaponWarrior5Text": "Ruby Sword",
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"weaponWarrior5Notes": "Weapon whose forge-glow never fades. Increases STR by 15.",
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"weaponWarrior6Text": "Golden Sword",
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"weaponWarrior6Notes": "Bane of creatures of darkness. Increases STR by 18.",
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"weaponRogue0Text": "Dagger",
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"weaponRogue0Notes": "A rogue's most basic weapon. Confers no benefit.",
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"weaponRogue0Text": "Short Sword",
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"weaponRogue0Notes": "Light, concealable blade. Increases STR by 2.",
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"weaponRogue0Text": "Scimitar",
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"weaponRogue0Notes": "Slashing sword, swift to deliver a killing blow. Increases STR by 3.",
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"weaponRogue0Text": "Kukri",
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"weaponRogue0Notes": "Distinctive bush knife, both survival tool and weapon. Increases STR by 4.",
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"weaponRogue0Text": "Nunchaku",
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"weaponRogue0Notes": "Heavy batons whirled about on a length of chain. Increases STR by 6.",
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"weaponRogue0Text": "Ninja-to",
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"weaponRogue0Notes": "Sleek and deadly as the ninja themselves. Increases STR by 8.",
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"weaponRogue0Text": "Hook Sword",
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"weaponRogue0Notes": "Complex weapon adept at ensnaring and disarming opponents. Increases STR by 10."
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}
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@@ -1,7 +1,7 @@
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_ = require 'lodash'
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api = module.exports
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moment = require 'moment'
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i18n = require './i18n.coffee'
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###
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---------------------------------------------------------------
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Gear (Weapons, Armor, Head, Shield)
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@@ -26,15 +26,16 @@ mystery =
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gear =
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weapon:
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base:
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0: text: "No Weapon", notes:'No Weapon.', value:0
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0:
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text: (-> i18n.t('weaponBase0Text')), notes: (-> i18n.t('weaponBase0Notes')), value:0
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warrior:
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0: text: "Training Sword", notes:'Practice weapon. Confers no benefit.', value:0
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1: text: "Sword", notes:'Common soldier\'s blade. Increases STR by 3.', str: 3, value:20
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2: text: "Axe", notes:'Double-bitted battle-axe. Increases STR by 6.', str: 6, value:30
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3: text: "Morning Star", notes:'Heavy club with brutal spikes. Increases STR by 9.', str: 9, value:45
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4: text: "Sapphire Blade", notes:'Sword whose edge bites like the north wind. Increases STR by 12.', str: 12, value:65
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5: text: "Ruby Sword", notes:'Weapon whose forge-glow never fades. Increases STR by 15.', str: 15, value:90
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6: text: "Golden Sword", notes:'Bane of creatures of darkness. Increases STR by 18.', str: 18, value:120, last: true
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0: text: (-> i18n.t('weaponWarrior0Text')), notes: (-> i18n.t('weaponWarrior0Notes')), value:0
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1: text: (-> i18n.t('weaponWarrior1Text')), notes: (-> i18n.t('weaponWarrior1Notes')), str: 3, value:20
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2: text: (-> i18n.t('weaponWarrior2Text')), notes: (-> i18n.t('weaponWarrior2Notes')), str: 6, value:30
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3: text: (-> i18n.t('weaponWarrior3Text')), notes: (-> i18n.t('weaponWarrior3Notes')), str: 9, value:45
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4: text: (-> i18n.t('weaponWarrior4Text')), notes: (-> i18n.t('weaponWarrior4Notes')), str: 12, value:65
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5: text: (-> i18n.t('weaponWarrior5Text')), notes: (-> i18n.t('weaponWarrior5Notes')), str: 15, value:90
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6: text: (-> i18n.t('weaponWarrior6Text')), notes: (-> i18n.t('weaponWarrior6Notes')), str: 18, value:120, last: true
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rogue:
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#Not using bows at the moment, but they would be easy to add back in to an advanced Armory feature, as Quest drops, etc.
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#0: twoHanded: true, text: "Practice Bow", notes:'Training weapon. Confers no benefit.', value:0
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@@ -44,13 +45,13 @@ gear =
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#4: twoHanded: true, text: "Icicle Bow", notes:'Fires arrows of piercing cold. Increases STR by 12.', str: 12, value:120
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#5: twoHanded: true, text: "Meteor Bow", notes:'Rains flame upon your foes. Increases STR by 16.', str: 16, value:160
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#6: twoHanded: true, text: "Golden Bow", notes:'As swift as sunlight and as sharp as lightning. Increases STR by 20.', str: 20, value:200, last: true
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0: text: "Dagger", notes: 'A rogue\'s most basic weapon. Confers no benefit.', str: 0, value: 0
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1: text: "Short Sword", notes: 'Light, concealable blade. Increases STR by 2.', str: 2, value: 20
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2: text: "Scimitar", notes: 'Slashing sword, swift to deliver a killing blow. Increases STR by 3.', str: 3, value: 35
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3: text: "Kukri", notes: 'Distinctive bush knife, both survival tool and weapon. Increases STR by 4.', str: 4, value: 50
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4: text: "Nunchaku", notes: 'Heavy batons whirled about on a length of chain. Increases STR by 6.', str: 6, value: 70
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5: text: "Ninja-to", notes: 'Sleek and deadly as the ninja themselves. Increases STR by 8.', str: 8, value: 90
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6: text: "Hook Sword", notes: 'Complex weapon adept at ensnaring and disarming opponents. Increases STR by 10.', str: 10, value: 120, last: true
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0: text: (-> i18n.t('weaponRogue0Text')), notes: (-> i18n.t('weaponRogue0Notes')), str: 0, value: 0
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1: text: (-> i18n.t('weaponRogue1Text')), notes: (-> i18n.t('weaponRogue1Notes')), str: 2, value: 20
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2: text: (-> i18n.t('weaponRogue2Text')), notes: (-> i18n.t('weaponRogue2Notes')), str: 3, value: 35
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3: text: (-> i18n.t('weaponRogue3Text')), notes: (-> i18n.t('weaponRogue3Notes')), str: 4, value: 50
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4: text: (-> i18n.t('weaponRogue4Text')), notes: (-> i18n.t('weaponRogue4Notes')), str: 6, value: 70
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5: text: (-> i18n.t('weaponRogue5Text')), notes: (-> i18n.t('weaponRogue5Notes')), str: 8, value: 90
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6: text: (-> i18n.t('weaponRogue6Text')), notes: (-> i18n.t('weaponRogue6Notes')), str: 10, value: 120, last: true
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wizard:
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0: twoHanded: true, text: "Apprentice Staff", notes:'Practice staff. Confers no benefit.', value:0
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1: twoHanded: true, text: "Wooden Staff", notes:'Basic implement of carven wood. Increases INT by 3 and PER by 1.', int: 3, per: 1, value:30
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@@ -0,0 +1,11 @@
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_ = require 'lodash'
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module.exports =
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strings: {}
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t: (stringName, vars) ->
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string = module.exports.strings[stringName]
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if string
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if vars then _.template(string, vars) else string
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else
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_.template(module.exports.strings.stringNotFound, {string: stringName})
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@@ -4,6 +4,8 @@ content = require('./content.coffee')
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api = module.exports = {}
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api.i18n = require('./i18n.coffee')
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# little helper for large arrays of strings. %w"this that another" equivalent from Rails, I really miss that function
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$w = (s)->s.split(' ')
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