Merge pull request #355 from SlappyBag/master
Item cost & stats change for better balance and variance
This commit is contained in:
+15
-15
@@ -12,27 +12,27 @@ items = module.exports.items =
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]
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armor: [
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{index: 0, text: "Cloth Armor", classes: 'armor_0', notes:'Training armor.', modifier: 0.00, value:0}
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{index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 2%.', modifier: 0.02, value:30}
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{index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 3%.', modifier: 0.03, value:45}
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{index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:65}
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{index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:90}
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{index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 6%.', modifier: 0.06, value:120}
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{index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:30}
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{index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 6%.', modifier: 0.06, value:45}
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{index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 7%.', modifier: 0.07, value:65}
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{index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases HP loss by 8%.', modifier: 0.08, value:90}
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{index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 10%.', modifier: 0.1, value:120}
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]
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head: [
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{index: 0, text: "No Helm", classes: 'head_0', notes:'Training helm.', modifier: 0.00, value:0}
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{index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 2%.', modifier: 0.02, value:30}
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{index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 3%.', modifier: 0.03, value:45}
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{index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:65}
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{index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:90}
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{index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 6%.', modifier: 0.06, value:120}
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{index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 2%.', modifier: 0.02, value:15}
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{index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 3%.', modifier: 0.03, value:25}
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{index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:45}
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{index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:60}
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{index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 6%.', modifier: 0.06, value:80}
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]
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shield: [
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{index: 0, text: "No Shield", classes: 'shield_0', notes:'No Shield.', modifier: 0.00, value:0}
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{index: 1, text: "Wooden Shield", classes: 'shield_1', notes:'Training shield.', modifier: 0.01, value:30}
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{index: 2, text: "Buckler", classes: 'shield_2', notes:'Decreases HP loss by 2%.', modifier: 0.02, value:45}
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{index: 3, text: "Enforced Shield", classes: 'shield_3', notes:'Decreases HP loss by 3%.', modifier: 0.3, value:65}
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{index: 4, text: "Red Shield", classes: 'shield_4', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:90}
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{index: 5, text: "Golden Shield", classes: 'shield_5', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:120}
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{index: 1, text: "Wooden Shield", classes: 'shield_1', notes:'Training shield.', modifier: 0.02, value:20}
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{index: 2, text: "Buckler", classes: 'shield_2', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:35}
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{index: 3, text: "Enforced Shield", classes: 'shield_3', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:55}
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{index: 4, text: "Red Shield", classes: 'shield_4', notes:'Decreases HP loss by 7%.', modifier: 0.07, value:70}
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{index: 5, text: "Golden Shield", classes: 'shield_5', notes:'Decreases HP loss by 8%.', modifier: 0.08, value:90}
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]
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potion: {type: 'potion', text: "Potion", notes: "Recover 15 HP", value: 25, classes: 'potion'}
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reroll: {type: 'reroll', text: "Re-Roll", classes: 'reroll', notes: "Resets your tasks. When you're struggling and everything's red, use for a clean slate.", value:0 }
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