Don't show information if the quest is locked
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@@ -139,6 +139,11 @@ habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', '$window', 'User',
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}
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$scope.buyQuest = function(quest) {
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var item = Content.quests[quest];
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var completedPrevious = !item.previous || (User.user.achievements.quests && User.user.achievements.quests[item.previous]);
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if (!completedPrevious)
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return alert("You must first complete " + $rootScope.Content.quests[item.previous].text + '.');
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if (item.lvl && item.lvl > user.stats.lvl)
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return alert("You must be level " + item.lvl + '.');
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$rootScope.selectedQuest = item;
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$rootScope.modals.buyQuest = true;
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}
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@@ -125,10 +125,10 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
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menu.pets-menu(label=env.t('quests'))
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p.muted!=env.t('scrollsText1') + ' <a href="/#/options/groups/party">' + env.t('scrollsText2') + '</a>'
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div(ng-repeat='quest in Content.quests')
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button.customize-option(popover='{{quest.notes}}', popover-title='{{quest.text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='buyQuest(quest.key)', class='inventory_quest_scroll', ng-class='{locked: quest.previous && !user.achievements.quests[quest.previous]}')
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p
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| {{quest.value}}
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span.Pet_Currency_Gem1x.inline-gems
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button.customize-option(popover='{{quest.text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='buyQuest(quest.key)', class='inventory_quest_scroll', ng-class='{locked: quest.previous && !user.achievements.quests[quest.previous]}')
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p
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| {{quest.value}}
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span.Pet_Currency_Gem1x.inline-gems
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li.customize-menu
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menu.pets-menu(label=env.t('special'))
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