fix(client): Apply sleep prevention to some avatar generation calls
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@@ -19,7 +19,7 @@ mixin achievementAvatar(badge,margin)
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.col-xs-4(style='padding:0')
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.herobox(style='padding:0; width:0; height:7em; margin:auto #{margin}em')
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.character-sprites(style='width:0')
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+generatedAvatar
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+generatedAvatar({sleep: false})
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.col-xs-4(style='padding:0')
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div(class='achievement-#{badge}2x' style='margin: 2em auto')
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@@ -9,7 +9,7 @@ script(type='text/ng-template', id='modals/levelUp.html')
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.row
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.herobox(style='margin:auto 8.3em; width: 6em; height: 9em; padding-top: 0; cursor:default')
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.character-sprites(style='margin: 0; width: 0')
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+generatedAvatar
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+generatedAvatar({sleep: false})
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.row
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.herobox(style='margin:auto 8.9em; width: 6em; height: 0; padding-top: 0; cursor:default')
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.avatar-level(ng-class='userLevelStyle(user)')=env.t('level')+' {{user.stats.lvl}}'
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@@ -101,7 +101,7 @@ script(type='text/ng-template', id='modals/questDrop.html')
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.col-xs-4(style='padding:0')
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.herobox(style='padding:0; width: 0; height: 0')
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.character-sprites(style='width:0')
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+generatedAvatar
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+generatedAvatar({sleep: false})
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.col-xs-4(style='padding:0')
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.herobox(style='width: 6.7em; height: 5em; position: absolute')
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.avatar-level(ng-class='userLevelStyle(user)')=env.t('level')+' {{user.stats.lvl}}'
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@@ -17,7 +17,7 @@ script(type='text/ng-template', id='modals/achievements/wonChallenge.html')
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.col-xs-4(style='padding:0')
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.herobox(style='padding:0; width:0; height:7em')
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.character-sprites(style='width:0')
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+generatedAvatar
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+generatedAvatar({sleep: false})
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.col-xs-4(style='padding:0')
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.container-fluid
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.row
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