classes: add a second grunt-spritesmith pass which creates
.customize-options.SPRITE_NAME to resize buttons as 60x60 & reposition the sprite. This seems pretty dirty because the images are parsed twice, @paglias let me know if you think there's a better way
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module.exports = function(grunt) {
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grunt.initConfig({
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/**
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* Converts our individual image files in img/spritesmith into a unified spritesheet.
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* Note - we do two passes. One for `.customize-options.WHATEVER` for /#/options/profile/avatar, which converts
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* skins, hair, beards, etc. into 60x60 re-positioned buttons. Then we do another pass for everything (which
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* is 90x90 in the case of avatar sprites). This seems wrong to me, but it seems to works. FIXME
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*/
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sprite:{
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all: {
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customizer: {
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src: 'img/sprites/spritesmith/**/*.png',
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destImg: 'dist/spritesmith.png',
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destCSS: 'dist/customizer.css',
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algorithm: 'binary-tree',
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cssVarMap: function (sprite) {
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// `sprite` has `name`, `image` (full path), `x`, `y`
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// `width`, `height`, `total_width`, `total_height`
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// EXAMPLE: Prefix all sprite names with 'sprite-'
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if (sprite.name.match(/hair|skin|beard|mustache/) || sprite.name=='head_base_0') {
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sprite.name = 'customize-option.' + sprite.name;
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sprite.x = sprite.x + 25;
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sprite.y = sprite.y + 15;
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sprite.width = 60;
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sprite.height = 60;
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}
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},
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cssOpts: {
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'cssClass': function (item) {
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return '.' + item.name;
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}
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}
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},
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main: {
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src: 'img/sprites/spritesmith/**/*.png',
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destImg: 'dist/spritesmith.png',
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destCSS: 'dist/spritesmith.css',
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algorithm: 'binary-tree',
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cssOpts: {
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'cssClass': function (item) {
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// return '.sprite-' + item.name;
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//return '.sprite-' + item.name;
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return '.' + item.name;
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}
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}
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}
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},
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cssmin: {
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dist: {
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options: {
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report: 'gzip'
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},
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files: {
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"dist/spritesheets.css": [
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files:{
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"dist/habitrpg-shared.css": [
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"dist/customizer.css",
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"dist/spritesmith.css",
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"css/backer.css",
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"css/Mounts.css",
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