fix https://github.com/HabitRPG/habitrpg/issues/2114 (thanks @EvilTosha, was huntin that one!)
This commit is contained in:
Vendored
+2
-2
@@ -10015,7 +10015,7 @@ var global=self;/**
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bonus = (target.value < 0 ? 1 : target.value + 1) * 2.5;
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user.stats.exp += bonus;
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if (user.party.quest.key) {
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return user.party.quest.tally.up += bonus;
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return user.party.quest.progress.up += bonus;
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}
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}
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},
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@@ -10073,7 +10073,7 @@ var global=self;/**
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cast: function(user, target) {
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target.value += user._statsComputed.str * .01 * user.fns.crit('per');
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if (user.party.quest.key) {
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return user.party.quest.tally.up += Math.ceil(user._statsComputed.str * .2);
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return user.party.quest.progress.up += Math.ceil(user._statsComputed.str * .2);
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}
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}
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},
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@@ -222,7 +222,7 @@ api.spells =
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target.value += user._statsComputed.int * .0075 * user.fns.crit('per')
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bonus = (if target.value < 0 then 1 else target.value+1) * 2.5
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user.stats.exp += bonus
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user.party.quest.tally.up += bonus if user.party.quest.key
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user.party.quest.progress.up += bonus if user.party.quest.key
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mpheal:
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text: 'Ethereal Surge'
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@@ -265,7 +265,7 @@ api.spells =
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notes: "You savagely hit a single task with all of your might, beating it into submission. The task's redness decreases."
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cast: (user, target) ->
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target.value += user._statsComputed.str * .01 * user.fns.crit('per')
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user.party.quest.tally.up += Math.ceil(user._statsComputed.str * .2) if user.party.quest.key
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user.party.quest.progress.up += Math.ceil(user._statsComputed.str * .2) if user.party.quest.key
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defensiveStance:
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text: 'Defensive Stance'
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mana: 25
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@@ -317,7 +317,7 @@ api.spells =
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bonus = (if target.value < 0 then 1 else target.value+1) * _crit
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user.stats.exp += bonus
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user.stats.gp += bonus
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# user.party.quest.tally.up += bonus if user.party.quest.key # remove hurting bosses for rogues, seems OP for now
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# user.party.quest.progress.up += bonus if user.party.quest.key # remove hurting bosses for rogues, seems OP for now
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toolsOfTrade:
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text: 'Tools of the Trade'
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mana: 25
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