improve(i18n): move gear strings to gear.json, recompile
This commit is contained in:
Vendored
+461
-90
@@ -10251,39 +10251,73 @@ gear = {
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head: {
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base: {
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0: {
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text: "No Helm",
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notes: 'No headgear.',
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text: (function() {
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return i18n.t('headBase0Text');
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}),
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notes: (function() {
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return i18n.t('headBase0Notes');
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}),
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value: 0
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}
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},
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warrior: {
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1: {
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text: "Leather Helm",
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notes: 'Cap of sturdy boiled hide. Increases STR by 2.',
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text: (function() {
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return i18n.t('headWarrior1Text');
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}),
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notes: (function() {
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return i18n.t('headWarrior1Notes', {
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str: 2
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});
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}),
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str: 2,
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value: 15
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},
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2: {
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text: "Chain Coif",
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notes: 'Hood of interlocked metal rings. Increases STR by 4.',
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text: (function() {
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return i18n.t('headWarrior2Text');
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}),
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notes: (function() {
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return i18n.t('headWarrior2Notes', {
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str: 4
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});
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}),
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str: 4,
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value: 25
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},
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3: {
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text: "Plate Helm",
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notes: 'Thick steel helmet, proof against any blow. Increases STR by 6.',
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text: (function() {
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return i18n.t('headWarrior3Text');
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}),
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notes: (function() {
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return i18n.t('headWarrior3Notes', {
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str: 6
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});
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}),
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str: 6,
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value: 40
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},
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4: {
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text: "Red Helm",
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notes: 'Set with rubies for power, and glows when the wearer is angered. Increases STR by 9.',
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text: (function() {
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return i18n.t('headWarrior4Text');
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}),
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notes: (function() {
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return i18n.t('headWarrior4Notes', {
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str: 9
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});
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}),
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str: 9,
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value: 60
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},
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5: {
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text: "Golden Helm",
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notes: 'Regal crown bound to shining armor. Increases STR by 12.',
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text: (function() {
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return i18n.t('headWarrior5Text');
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}),
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notes: (function() {
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return i18n.t('headWarrior5Notes', {
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str: 12
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});
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}),
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str: 12,
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value: 80,
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last: true
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@@ -10291,32 +10325,62 @@ gear = {
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},
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rogue: {
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1: {
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text: "Leather Hood",
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notes: 'Basic protective cowl. Increases PER by 2.',
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text: (function() {
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return i18n.t('headRogue1Text');
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}),
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notes: (function() {
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return i18n.t('headRogue1Notes', {
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per: 2
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});
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}),
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per: 2,
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value: 15
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},
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2: {
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text: "Black Leather Hood",
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notes: 'Useful for both defense and disguise. Increases PER by 4.',
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text: (function() {
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return i18n.t('headRogue2Text');
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}),
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notes: (function() {
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return i18n.t('headRogue2Notes', {
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per: 4
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});
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}),
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per: 4,
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value: 25
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},
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3: {
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text: "Camouflage Hood",
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notes: 'Rugged, but doesn\'t impede hearing. Increases PER by 6.',
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text: (function() {
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return i18n.t('headRogue3Text');
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}),
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notes: (function() {
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return i18n.t('headRogue3Notes', {
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per: 6
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});
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}),
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per: 6,
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value: 40
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},
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4: {
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text: "Penumbral Hood",
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notes: 'Grants perfect vision in darkness. Increases PER by 9.',
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text: (function() {
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return i18n.t('headRogue4Text');
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}),
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notes: (function() {
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return i18n.t('headRogue4Notes', {
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per: 9
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});
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}),
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per: 9,
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value: 60
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},
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5: {
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text: "Umbral Hood",
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notes: 'Conceals even thoughts from those who would probe them. Increases PER by 12.',
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text: (function() {
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return i18n.t('headRogue5Text');
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}),
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notes: (function() {
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return i18n.t('headRogue5Notes', {
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per: 12
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});
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}),
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per: 12,
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value: 80,
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last: true
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@@ -10324,32 +10388,62 @@ gear = {
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},
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wizard: {
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1: {
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text: "Magician Hat",
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notes: 'Simple, comfortable, and fashionable. Increases PER by 2.',
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text: (function() {
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return i18n.t('headWizard1Text');
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}),
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notes: (function() {
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return i18n.t('headWizard1Notes', {
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per: 2
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});
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}),
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per: 2,
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value: 15
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},
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2: {
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text: "Cornuthaum",
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notes: 'Traditional headgear of the itinerant wizard. Increases PER by 3.',
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text: (function() {
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return i18n.t('headWizard2Text');
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}),
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notes: (function() {
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return i18n.t('headWizard2Notes', {
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per: 3
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});
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}),
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per: 3,
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value: 25
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},
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3: {
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text: "Astrologer Hat",
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notes: 'Adorned with the rings of Saturn. Increases PER by 5.',
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text: (function() {
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return i18n.t('headWizard3Text');
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}),
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notes: (function() {
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return i18n.t('headWizard3Notes', {
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per: 5
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});
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}),
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per: 5,
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value: 40
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},
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4: {
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text: "Archmage Hat",
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notes: 'Focuses the mind for intensive spellcasting. Increases PER by 7.',
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text: (function() {
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return i18n.t('headWizard4Text');
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}),
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notes: (function() {
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return i18n.t('headWizard4Notes', {
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per: 7
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});
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}),
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per: 7,
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value: 60
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},
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5: {
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text: "Royal Magus Hat",
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notes: 'Shows authority over fortune, weather, and lesser mages. Increases PER by 10.',
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text: (function() {
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return i18n.t('headWizard5Text');
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}),
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notes: (function() {
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return i18n.t('headWizard5Notes', {
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per: 10
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});
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}),
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per: 10,
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value: 80,
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last: true
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@@ -10357,32 +10451,62 @@ gear = {
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},
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healer: {
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1: {
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text: "Quartz Circlet",
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notes: 'Jeweled headpiece, for focus on the task at hand. Increases INT by 2.',
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text: (function() {
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return i18n.t('headHealer1Text');
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}),
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notes: (function() {
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return i18n.t('headHealer1Notes', {
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int: 2
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});
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}),
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int: 2,
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value: 15
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},
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2: {
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text: "Amethyst Circlet",
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notes: 'A taste of luxury for a humble profession. Increases INT by 3.',
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text: (function() {
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return i18n.t('headHealer2Text');
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}),
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notes: (function() {
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return i18n.t('headHealer2Notes', {
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int: 3
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});
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}),
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int: 3,
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value: 25
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},
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3: {
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text: "Sapphire Circlet",
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notes: 'Shines to let sufferers know their salvation is at hand. Increases INT by 5.',
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text: (function() {
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return i18n.t('headHealer3Text');
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}),
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notes: (function() {
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return i18n.t('headHealer3Notes', {
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int: 5
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});
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}),
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int: 5,
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value: 40
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},
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4: {
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text: "Emerald Diadem",
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notes: 'Emits an aura of life and growth. Increases INT by 7.',
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text: (function() {
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return i18n.t('headHealer4Text');
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}),
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notes: (function() {
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return i18n.t('headHealer4Notes', {
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int: 7
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});
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}),
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int: 7,
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value: 60
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},
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5: {
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text: "Royal Diadem",
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notes: 'For king, queen, or miracle-worker. Increases INT by 9.',
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text: (function() {
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return i18n.t('headHealer5Text');
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}),
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notes: (function() {
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return i18n.t('headHealer5Notes', {
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int: 9
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});
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}),
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int: 9,
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value: 80,
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last: true
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@@ -10390,8 +10514,14 @@ gear = {
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},
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special: {
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0: {
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text: "Shade Helm",
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notes: 'Blood and ash, lava and obsidian give this helm its imagery and power. Increases INT by 20.',
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text: (function() {
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return i18n.t('headSpecial0Text');
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}),
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notes: (function() {
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return i18n.t('headSpecial0Notes', {
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int: 20
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});
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}),
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int: 20,
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value: 150,
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canOwn: (function(u) {
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@@ -10400,8 +10530,14 @@ gear = {
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})
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},
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1: {
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text: "Crystal Helm",
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notes: 'The favored crown of those who lead by example. Increases all attributes by 6.',
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text: (function() {
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return i18n.t('headSpecial1Text');
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}),
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notes: (function() {
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return i18n.t('headSpecial1Notes', {
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attrs: 6
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});
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}),
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con: 6,
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str: 6,
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per: 6,
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@@ -10413,8 +10549,14 @@ gear = {
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})
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},
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2: {
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text: "Nameless Helm",
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notes: 'A testament to those who gave of themselves while asking nothing in return. Increases INT and STR by 25 each.',
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text: (function() {
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return i18n.t('headSpecial2Text');
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}),
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notes: (function() {
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return i18n.t('headSpecial2Notes', {
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attrs: 25
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});
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}),
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int: 25,
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str: 25,
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value: 200,
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@@ -10425,39 +10567,99 @@ gear = {
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},
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nye: {
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event: events.winter,
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text: "Absurd Party Hat",
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notes: "You've received an Absurd Party Hat! Wear it with pride while ringing in the New Year!",
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text: (function() {
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return i18n.t('headSpecialNyeText');
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}),
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notes: (function() {
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return i18n.t('headSpecialNyeNotes');
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}),
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value: 0
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},
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yeti: {
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event: events.winter,
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<<<<<<< HEAD
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specialClass: 'warrior',
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text: "Yeti-Tamer Helm",
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notes: 'Limited Edition 2013 Winter Gear! An adorably fearsome hat. Increases STR by 9.',
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=======
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canOwn: (function(u) {
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return u.stats["class"] === 'warrior';
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}),
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text: (function() {
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return i18n.t('headSpecialYetiText');
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}),
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notes: (function() {
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return i18n.t('headSpecialYetiNotes', {
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str: 9
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});
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}),
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>>>>>>> improve(i18n): move gear strings to gear.json, recompile
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str: 9,
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value: 60
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},
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ski: {
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event: events.winter,
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<<<<<<< HEAD
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specialClass: 'rogue',
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text: "Ski-sassin Helm",
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notes: "Limited Edition 2013 Winter Gear! Keeps the wearer's identity secret... and their face toasty. Increases PER by 9.",
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=======
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canOwn: (function(u) {
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return u.stats["class"] === 'rogue';
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}),
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text: (function() {
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return i18n.t('headSpecialSkiText');
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}),
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notes: (function() {
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return i18n.t('headSpecialSkiNotes', {
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per: 9
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});
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}),
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>>>>>>> improve(i18n): move gear strings to gear.json, recompile
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per: 9,
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value: 60
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},
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candycane: {
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event: events.winter,
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<<<<<<< HEAD
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specialClass: 'wizard',
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text: "Candy Cane Hat",
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notes: "Limited Edition 2013 Winter Gear! This is the most delicious hat in the world. It's also known to appear and disappear mysteriously. Increases PER by 7.",
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=======
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canOwn: (function(u) {
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return u.stats["class"] === 'wizard';
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}),
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text: (function() {
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return i18n.t('headSpecialCanycaneText');
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}),
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notes: (function() {
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return i18n.t('headSpecialCanycaneNotes', {
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per: 7
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});
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}),
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>>>>>>> improve(i18n): move gear strings to gear.json, recompile
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per: 7,
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value: 60
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},
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snowflake: {
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event: events.winter,
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<<<<<<< HEAD
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specialClass: 'healer',
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text: "Snowflake Crown",
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notes: 'Limited Edition 2013 Winter Gear! The wearer of this crown is never cold. Increases INT by 7.',
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=======
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canOwn: (function(u) {
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return u.stats["class"] === 'healer';
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}),
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text: (function() {
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return i18n.t('headSpecialSnowflakeText');
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}),
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notes: (function() {
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return i18n.t('headSpecialSnowflakeNotes', {
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int: 7
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});
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}),
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>>>>>>> improve(i18n): move gear strings to gear.json, recompile
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int: 7,
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value: 60
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},
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@@ -10506,39 +10708,73 @@ gear = {
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shield: {
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base: {
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0: {
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text: "No Off-Hand Equipment",
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notes: 'No shield or second weapon.',
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text: (function() {
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return i18n.t('shieldBase0Text');
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}),
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notes: (function() {
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return i18n.t('shieldBase0Notes');
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}),
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value: 0
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}
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},
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warrior: {
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1: {
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text: "Wooden Shield",
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notes: 'Round shield of thick wood. Increases CON by 2.',
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text: (function() {
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return i18n.t('shieldWarrior1Text');
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}),
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notes: (function() {
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return i18n.t('shieldWarrior1Notes', {
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con: 2
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});
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}),
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con: 2,
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value: 20
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},
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2: {
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text: "Buckler",
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notes: 'Light and sturdy, quick to bring to the defense. Increases CON by 3.',
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text: (function() {
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return i18n.t('shieldWarrior2Text');
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}),
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notes: (function() {
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return i18n.t('shieldWarrior2Notes', {
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con: 3
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});
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}),
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con: 3,
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value: 35
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},
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3: {
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text: "Reinforced Shield",
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notes: 'Made of wood but bolstered with metal bands. Increases CON by 5.',
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text: (function() {
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return i18n.t('shieldWarrior3Text');
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}),
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notes: (function() {
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return i18n.t('shieldWarrior3Notes', {
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con: 5
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});
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}),
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con: 5,
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value: 50
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},
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4: {
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text: "Red Shield",
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||||
notes: 'Rebukes blows with a burst of flame. Increases CON by 7.',
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text: (function() {
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return i18n.t('shieldWarrior4Text');
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}),
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notes: (function() {
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return i18n.t('shieldWarrior4Notes', {
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con: 7
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});
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}),
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con: 7,
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value: 70
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||||
},
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5: {
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||||
text: "Golden Shield",
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||||
notes: 'Shining badge of the vanguard. Increases CON by 9.',
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||||
text: (function() {
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return i18n.t('shieldWarrior5Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldWarrior5Notes', {
|
||||
con: 9
|
||||
});
|
||||
}),
|
||||
con: 9,
|
||||
value: 90,
|
||||
last: true
|
||||
@@ -10546,44 +10782,84 @@ gear = {
|
||||
},
|
||||
rogue: {
|
||||
0: {
|
||||
text: "Dagger",
|
||||
notes: 'A rogue\'s most basic weapon. Confers no benefit.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldRogue0Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldRogue0Notes');
|
||||
}),
|
||||
str: 0,
|
||||
value: 0
|
||||
},
|
||||
1: {
|
||||
text: "Short Sword",
|
||||
notes: 'Light, concealable blade. Increases STR by 2.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldRogue1Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldRogue1Notes', {
|
||||
str: 2
|
||||
});
|
||||
}),
|
||||
str: 2,
|
||||
value: 20
|
||||
},
|
||||
2: {
|
||||
text: "Scimitar",
|
||||
notes: 'Slashing sword, swift to deliver a killing blow. Increases STR by 3.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldRogue2Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldRogue2Notes', {
|
||||
str: 3
|
||||
});
|
||||
}),
|
||||
str: 3,
|
||||
value: 35
|
||||
},
|
||||
3: {
|
||||
text: "Kukri",
|
||||
notes: 'Distinctive bush knife, both survival tool and weapon. Increases STR by 4.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldRogue3Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldRogue3Notes', {
|
||||
str: 4
|
||||
});
|
||||
}),
|
||||
str: 4,
|
||||
value: 50
|
||||
},
|
||||
4: {
|
||||
text: "Nunchaku",
|
||||
notes: 'Heavy batons whirled about on a length of chain. Increases STR by 6.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldRogue4Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldRogue4Notes', {
|
||||
str: 6
|
||||
});
|
||||
}),
|
||||
str: 6,
|
||||
value: 70
|
||||
},
|
||||
5: {
|
||||
text: "Ninja-to",
|
||||
notes: 'Sleek and deadly as the ninja themselves. Increases STR by 8.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldRogue5Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldRogue5Notes', {
|
||||
str: 8
|
||||
});
|
||||
}),
|
||||
str: 8,
|
||||
value: 90
|
||||
},
|
||||
6: {
|
||||
text: "Hook Sword",
|
||||
notes: 'Complex weapon adept at ensnaring and disarming opponents. Increases STR by 10.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldRogue6Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldRogue6Notes', {
|
||||
str: 10
|
||||
});
|
||||
}),
|
||||
str: 10,
|
||||
value: 120,
|
||||
last: true
|
||||
@@ -10592,32 +10868,62 @@ gear = {
|
||||
wizard: {},
|
||||
healer: {
|
||||
1: {
|
||||
text: "Medic Buckler",
|
||||
notes: 'Easy to disengage, freeing a hand for bandaging. Increases CON by 2.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldHealer1Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldHealer1Notes', {
|
||||
con: 2
|
||||
});
|
||||
}),
|
||||
con: 2,
|
||||
value: 20
|
||||
},
|
||||
2: {
|
||||
text: "Kite Shield",
|
||||
notes: 'Tapered shield with the symbol of healing. Increases CON by 4.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldHealer2Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldHealer2Notes', {
|
||||
con: 4
|
||||
});
|
||||
}),
|
||||
con: 4,
|
||||
value: 35
|
||||
},
|
||||
3: {
|
||||
text: "Protector Shield",
|
||||
notes: 'Traditional shield of defender knights. Increases CON by 6.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldHealer3Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldHealer3Notes', {
|
||||
con: 6
|
||||
});
|
||||
}),
|
||||
con: 6,
|
||||
value: 50
|
||||
},
|
||||
4: {
|
||||
text: "Savior Shield",
|
||||
notes: 'Stops blows aimed at nearby innocents as well as those aimed at you. Increases CON by 9.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldHealer4Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldHealer4Notes', {
|
||||
con: 9
|
||||
});
|
||||
}),
|
||||
con: 9,
|
||||
value: 70
|
||||
},
|
||||
5: {
|
||||
text: "Royal Shield",
|
||||
notes: 'Bestowed upon those most dedicated to the kingdom\'s defense. Increases CON by 12.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldHealer5Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldHealer5Notes', {
|
||||
con: 12
|
||||
});
|
||||
}),
|
||||
con: 12,
|
||||
value: 90,
|
||||
last: true
|
||||
@@ -10625,8 +10931,14 @@ gear = {
|
||||
},
|
||||
special: {
|
||||
0: {
|
||||
text: "Tormented Skull",
|
||||
notes: 'Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases PER by 20.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldSpecial0Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldSpecial0Notes', {
|
||||
per: 20
|
||||
});
|
||||
}),
|
||||
per: 20,
|
||||
value: 150,
|
||||
canOwn: (function(u) {
|
||||
@@ -10635,8 +10947,14 @@ gear = {
|
||||
})
|
||||
},
|
||||
1: {
|
||||
text: "Crystal Shield",
|
||||
notes: 'Shatters arrows and deflects the words of naysayers. Increases all attributes by 6.',
|
||||
text: (function() {
|
||||
return i18n.t('shieldSpecial1Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldSpecial1Notes', {
|
||||
attrs: 6
|
||||
});
|
||||
}),
|
||||
con: 6,
|
||||
str: 6,
|
||||
per: 6,
|
||||
@@ -10649,25 +10967,67 @@ gear = {
|
||||
},
|
||||
yeti: {
|
||||
event: events.winter,
|
||||
<<<<<<< HEAD
|
||||
specialClass: 'warrior',
|
||||
text: "Yeti-Tamer Shield",
|
||||
notes: 'Limited Edition 2013 Winter Gear! This shield reflects light from the snow. Increases CON by 7.',
|
||||
=======
|
||||
canOwn: (function(u) {
|
||||
return u.stats["class"] === 'warrior';
|
||||
}),
|
||||
text: (function() {
|
||||
return i18n.t('shieldSpecialYetiText');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldSpecialYetiNotes', {
|
||||
con: 7
|
||||
});
|
||||
}),
|
||||
>>>>>>> improve(i18n): move gear strings to gear.json, recompile
|
||||
con: 7,
|
||||
value: 70
|
||||
},
|
||||
ski: {
|
||||
event: events.winter,
|
||||
<<<<<<< HEAD
|
||||
specialClass: 'rogue',
|
||||
text: "Ski-sassin Pole",
|
||||
notes: 'Limited Edition 2013 Winter Gear! A weapon capable of destroying hordes of enemies! It also helps the user make very nice parallel turns. Increases STR by 8.',
|
||||
=======
|
||||
canOwn: (function(u) {
|
||||
return u.stats["class"] === 'rogue';
|
||||
}),
|
||||
text: (function() {
|
||||
return i18n.t('shieldSpecialSkiText');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldSpecialSkiNotes', {
|
||||
str: 8
|
||||
});
|
||||
}),
|
||||
>>>>>>> improve(i18n): move gear strings to gear.json, recompile
|
||||
str: 8,
|
||||
value: 90
|
||||
},
|
||||
snowflake: {
|
||||
event: events.winter,
|
||||
<<<<<<< HEAD
|
||||
specialClass: 'healer',
|
||||
text: "Snowflake Shield",
|
||||
notes: 'Limited Edition 2013 Winter Gear! Every shield is unique. Increases CON by 9.',
|
||||
=======
|
||||
canOwn: (function(u) {
|
||||
return u.stats["class"] === 'healer';
|
||||
}),
|
||||
text: (function() {
|
||||
return i18n.t('shieldSpecialSnowflakeText');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('shieldSpecialSnowflakeNotes', {
|
||||
con: 9
|
||||
});
|
||||
}),
|
||||
>>>>>>> improve(i18n): move gear strings to gear.json, recompile
|
||||
con: 9,
|
||||
value: 70
|
||||
},
|
||||
@@ -10700,9 +11060,20 @@ gear = {
|
||||
back: {
|
||||
base: {
|
||||
0: {
|
||||
<<<<<<< HEAD
|
||||
text: "No Back Accessory",
|
||||
notes: 'No Back Accessory.',
|
||||
value: 0
|
||||
=======
|
||||
text: (function() {
|
||||
return i18n.t('backBase0Text');
|
||||
}),
|
||||
notes: (function() {
|
||||
return i18n.t('backBase0Notes');
|
||||
}),
|
||||
value: 0,
|
||||
last: true
|
||||
>>>>>>> improve(i18n): move gear strings to gear.json, recompile
|
||||
}
|
||||
},
|
||||
mystery: {
|
||||
|
||||
@@ -212,4 +212,59 @@
|
||||
"headSpecialSnowflakeText": "Snowflake Crown",
|
||||
"headSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! The wearer of this crown is never cold. Increases INT by <%= int %>.",
|
||||
|
||||
"shieldBase0Text": "No Off-Hand Equipment",
|
||||
"shieldBase0Notes": "No shield or second weapon.",
|
||||
|
||||
"shieldWarrior1Text": "Wooden Shield",
|
||||
"shieldWarrior1Notes": "Round shield of thick wood. Increases CON by <%= con %>.",
|
||||
"shieldWarrior2Text": "Buckler",
|
||||
"shieldWarrior2Notes": "Light and sturdy, quick to bring to the defense. Increases CON by <%= con %>.",
|
||||
"shieldWarrior3Text": "Reinforced Shield",
|
||||
"shieldWarrior3Notes": "Made of wood but bolstered with metal bands. Increases CON by <%= con %>.",
|
||||
"shieldWarrior4Text": "Red Shield",
|
||||
"shieldWarrior4Notes": "Rebukes blows with a burst of flame. Increases CON by <%= con %>.",
|
||||
"shieldWarrior5Text": "Golden Shield",
|
||||
"shieldWarrior5Notes": "Shining badge of the vanguard. Increases CON by <%= con %>.",
|
||||
|
||||
"shieldRogue0Text": "Dagger",
|
||||
"shieldRogue0Notes": "A rogue's most basic weapon. Confers no benefit.",
|
||||
"shieldRogue1Text": "Short Sword",
|
||||
"shieldRogue1Notes": "Light, concealable blade. Increases STR by <%= str %>.",
|
||||
"shieldRogue2Text": "Scimitar",
|
||||
"shieldRogue2Notes": "Slashing sword, swift to deliver a killing blow. Increases STR by <%= str %>.",
|
||||
"shieldRogue3Text": "Kukri",
|
||||
"shieldRogue3Notes": "Distinctive bush knife, both survival tool and weapon. Increases STR by <%= str %>.",
|
||||
"shieldRogue4Text": "Nunchaku",
|
||||
"shieldRogue4Notes": "Heavy batons whirled about on a length of chain. Increases STR by <%= str %>.",
|
||||
"shieldRogue5Text": "Ninja-to",
|
||||
"shieldRogue5Notes": "Sleek and deadly as the ninja themselves. Increases STR by <%= str %>.",
|
||||
"shieldRogue6Text": "Hook Sword",
|
||||
"shieldRogue6Notes": "Complex weapon adept at ensnaring and disarming opponents. Increases STR by <%= str %>.",
|
||||
|
||||
"shieldHealer1Text": "Medic Buckler",
|
||||
"shieldHealer1Notes": "Easy to disengage, freeing a hand for bandaging. Increases CON by <%= con %>.",
|
||||
"shieldHealer2Text": "Kite Shield",
|
||||
"shieldHealer2Notes": "Tapered shield with the symbol of healing. Increases CON by <%= con %>.",
|
||||
"shieldHealer3Text": "Protector Shield",
|
||||
"shieldHealer3Notes": "Traditional shield of defender knights. Increases CON by <%= con %>.",
|
||||
"shieldHealer4Text": "Savior Shield",
|
||||
"shieldHealer4Notes": "Stops blows aimed at nearby innocents as well as those aimed at you. Increases CON by <%= con %>.",
|
||||
"shieldHealer5Text": "Royal Shield",
|
||||
"shieldHealer5Notes": "Bestowed upon those most dedicated to the kingdom's defense. Increases CON by <%= con %>.",
|
||||
|
||||
"shieldSpecial0Text": "Tormented Skull",
|
||||
"shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases PER by <%= per %>.",
|
||||
"shieldSpecial1Text": "Crystal Shield",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all attributes by <%= attrs %>.",
|
||||
|
||||
"shieldSpecialYetiText": "Yeti-Tamer Shield",
|
||||
"shieldSpecialYetiNotes": "Limited Edition 2013 Winter Gear! This shield reflects light from the snow. Increases CON by <%= con %>.",
|
||||
"shieldSpecialSkiText": "Ski-sassin Pole",
|
||||
"shieldSpecialSkiNotes": "Limited Edition 2013 Winter Gear! A weapon capable of destroying hordes of enemies! It also helps the user make very nice parallel turns. Increases STR by <%= str %>.",
|
||||
"shieldSpecialSnowflakeText": "Snowflake Shield",
|
||||
"shieldSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! Every shield is unique. Increases CON by <%= con %>.",
|
||||
|
||||
"backBase0Text": "No Helm",
|
||||
"backBase0Notes": "No headgear."
|
||||
|
||||
}
|
||||
+24
-24
@@ -194,39 +194,39 @@ gear =
|
||||
|
||||
shield:
|
||||
base:
|
||||
0: text: "No Off-Hand Equipment", notes:'No shield or second weapon.', value:0
|
||||
0: text: (-> i18n.t('shieldBase0Text')), notes: (-> i18n.t('shieldBase0Notes')), value:0
|
||||
#changed because this is what shows up for all classes, including those without shields
|
||||
warrior:
|
||||
#0: text: "No Shield", notes:'No shield.', value:0
|
||||
1: text: "Wooden Shield", notes:'Round shield of thick wood. Increases CON by 2.', con: 2, value:20
|
||||
2: text: "Buckler", notes:'Light and sturdy, quick to bring to the defense. Increases CON by 3.', con: 3, value:35
|
||||
3: text: "Reinforced Shield", notes:'Made of wood but bolstered with metal bands. Increases CON by 5.', con: 5, value:50
|
||||
4: text: "Red Shield", notes:'Rebukes blows with a burst of flame. Increases CON by 7.', con: 7, value:70
|
||||
5: text: "Golden Shield", notes:'Shining badge of the vanguard. Increases CON by 9.', con: 9, value:90, last: true
|
||||
1: text: (-> i18n.t('shieldWarrior1Text')), notes: (-> i18n.t('shieldWarrior1Notes', {con: 2})), con: 2, value:20
|
||||
2: text: (-> i18n.t('shieldWarrior2Text')), notes: (-> i18n.t('shieldWarrior2Notes', {con: 3})), con: 3, value:35
|
||||
3: text: (-> i18n.t('shieldWarrior3Text')), notes: (-> i18n.t('shieldWarrior3Notes', {con: 5})), con: 5, value:50
|
||||
4: text: (-> i18n.t('shieldWarrior4Text')), notes: (-> i18n.t('shieldWarrior4Notes', {con: 7})), con: 7, value:70
|
||||
5: text: (-> i18n.t('shieldWarrior5Text')), notes: (-> i18n.t('shieldWarrior5Notes', {con: 9})), con: 9, value:90, last: true
|
||||
rogue:
|
||||
0: text: "Dagger", notes: 'A rogue\'s most basic weapon. Confers no benefit.', str: 0, value: 0
|
||||
1: text: "Short Sword", notes: 'Light, concealable blade. Increases STR by 2.', str: 2, value: 20
|
||||
2: text: "Scimitar", notes: 'Slashing sword, swift to deliver a killing blow. Increases STR by 3.', str: 3, value: 35
|
||||
3: text: "Kukri", notes: 'Distinctive bush knife, both survival tool and weapon. Increases STR by 4.', str: 4, value: 50
|
||||
4: text: "Nunchaku", notes: 'Heavy batons whirled about on a length of chain. Increases STR by 6.', str: 6, value: 70
|
||||
5: text: "Ninja-to", notes: 'Sleek and deadly as the ninja themselves. Increases STR by 8.', str: 8, value: 90
|
||||
6: text: "Hook Sword", notes: 'Complex weapon adept at ensnaring and disarming opponents. Increases STR by 10.', str: 10, value: 120, last: true
|
||||
0: text: (-> i18n.t('shieldRogue0Text')), notes: (-> i18n.t('shieldRogue0Notes')), str: 0, value: 0
|
||||
1: text: (-> i18n.t('shieldRogue1Text')), notes: (-> i18n.t('shieldRogue1Notes', {str: 2})), str: 2, value: 20
|
||||
2: text: (-> i18n.t('shieldRogue2Text')), notes: (-> i18n.t('shieldRogue2Notes', {str: 3})), str: 3, value: 35
|
||||
3: text: (-> i18n.t('shieldRogue3Text')), notes: (-> i18n.t('shieldRogue3Notes', {str: 4})), str: 4, value: 50
|
||||
4: text: (-> i18n.t('shieldRogue4Text')), notes: (-> i18n.t('shieldRogue4Notes', {str: 6})), str: 6, value: 70
|
||||
5: text: (-> i18n.t('shieldRogue5Text')), notes: (-> i18n.t('shieldRogue5Notes', {str: 8})), str: 8, value: 90
|
||||
6: text: (-> i18n.t('shieldRogue6Text')), notes: (-> i18n.t('shieldRogue6Notes', {str: 10})), str: 10, value: 120, last: true
|
||||
wizard: {}
|
||||
#0: text: "No Shield", notes:'No shield.', def: 0, value:0, last: true
|
||||
healer:
|
||||
#0: text: "No Shield", notes:'No shield.', def: 0, value:0
|
||||
1: text: "Medic Buckler", notes:'Easy to disengage, freeing a hand for bandaging. Increases CON by 2.', con: 2, value:20
|
||||
2: text: "Kite Shield", notes:'Tapered shield with the symbol of healing. Increases CON by 4.', con: 4, value:35
|
||||
3: text: "Protector Shield", notes:'Traditional shield of defender knights. Increases CON by 6.', con: 6, value:50
|
||||
4: text: "Savior Shield", notes:'Stops blows aimed at nearby innocents as well as those aimed at you. Increases CON by 9.', con: 9, value:70
|
||||
5: text: "Royal Shield", notes:'Bestowed upon those most dedicated to the kingdom\'s defense. Increases CON by 12.', con: 12, value:90, last: true
|
||||
1: text: (-> i18n.t('shieldHealer1Text')), notes: (-> i18n.t('shieldHealer1Notes', {con: 2})), con: 2, value:20
|
||||
2: text: (-> i18n.t('shieldHealer2Text')), notes: (-> i18n.t('shieldHealer2Notes', {con: 4})), con: 4, value:35
|
||||
3: text: (-> i18n.t('shieldHealer3Text')), notes: (-> i18n.t('shieldHealer3Notes', {con: 6})), con: 6, value:50
|
||||
4: text: (-> i18n.t('shieldHealer4Text')), notes: (-> i18n.t('shieldHealer4Notes', {con: 9})), con: 9, value:70
|
||||
5: text: (-> i18n.t('shieldHealer5Text')), notes: (-> i18n.t('shieldHealer5Notes', {con: 12})), con: 12, value:90, last: true
|
||||
special:
|
||||
0: text: "Tormented Skull", notes:'Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases PER by 20.', per: 20, value:150, canOwn: ((u)-> +u.backer?.tier >= 45)
|
||||
1: text: "Crystal Shield", notes:'Shatters arrows and deflects the words of naysayers. Increases all attributes by 6.', con: 6, str: 6, per: 6, int:6, value:170, canOwn: ((u)-> +u.contributor?.level >= 5)
|
||||
0: text: (-> i18n.t('shieldSpecial0Text')), notes: (-> i18n.t('shieldSpecial0Notes', {per: 20})), per: 20, value:150, canOwn: ((u)-> +u.backer?.tier >= 45)
|
||||
1: text: (-> i18n.t('shieldSpecial1Text')), notes: (-> i18n.t('shieldSpecial1Notes', {attrs: 6})), con: 6, str: 6, per: 6, int:6, value:170, canOwn: ((u)-> +u.contributor?.level >= 5)
|
||||
#Winter event
|
||||
yeti: event: events.winter, specialClass: 'warrior', text: "Yeti-Tamer Shield", notes:'Limited Edition 2013 Winter Gear! This shield reflects light from the snow. Increases CON by 7.', con: 7, value:70
|
||||
ski: event: events.winter, specialClass: 'rogue' , text: "Ski-sassin Pole", notes:'Limited Edition 2013 Winter Gear! A weapon capable of destroying hordes of enemies! It also helps the user make very nice parallel turns. Increases STR by 8.', str: 8, value: 90
|
||||
snowflake: event: events.winter, specialClass: 'healer' , text: "Snowflake Shield", notes:'Limited Edition 2013 Winter Gear! Every shield is unique. Increases CON by 9.', con: 9, value:70
|
||||
yeti: event: events.winter, canOwn: ((u)->u.stats.class is 'warrior' ), text: (-> i18n.t('shieldSpecialYetiText')), notes: (-> i18n.t('shieldSpecialYetiNotes', {con: 7})), con: 7, value: 70
|
||||
ski: event: events.winter, canOwn: ((u)->u.stats.class is 'rogue' ), text: (-> i18n.t('shieldSpecialSkiText')), notes: (-> i18n.t('shieldSpecialSkiNotes', {str: 8})), str: 8, value: 90
|
||||
snowflake: event: events.winter, canOwn: ((u)->u.stats.class is 'healer' ), text: (-> i18n.t('shieldSpecialSnowflakeText')), notes: (-> i18n.t('shieldSpecialSnowflakeNotes', {con: 9})), con: 9, value: 70
|
||||
#Spring Fling
|
||||
springRogue: event: events.spring, specialClass: 'rogue', text: 'Hook Claws', notes:'Great for scaling tall buildings, and also for shredding carpets. Adds 8 points to STR. Limited Edition 2014 Spring Gear.', value: 80, str: 8
|
||||
springWarrior: event: events.spring, specialClass: 'warrior', text: 'Egg Shield', notes: "This shield never cracks, no matter how hard you hit it! Adds 7 points to CON. Limited Edition 2014 Spring Gear.", value: 70, con: 7
|
||||
@@ -234,7 +234,7 @@ gear =
|
||||
|
||||
back:
|
||||
base:
|
||||
0: text: "No Back Accessory", notes:'No Back Accessory.', value:0
|
||||
0: text: (-> i18n.t('backBase0Text')), notes: (-> i18n.t('backBase0Notes')), value:0
|
||||
mystery:
|
||||
201402: text: 'Golden Wings', notes: "These shining wings have feathers that glitter in the sun!", mystery:mystery['201402'], value: 10
|
||||
201404: text: 'Twilight Butterfly Wings', notes: "Be a butterfly and flutter by!", mystery:mystery['201404'], value: 10
|
||||
|
||||
Reference in New Issue
Block a user