Commit Graph

165 Commits

Author SHA1 Message Date
Tyler Renelle c8a3c8ce9e APIv2 some finalization of apiv2. Re-rigging some query/params vars, and bug-fixes 2013-12-15 16:52:08 -07:00
Tyler Renelle 7e8ae43958 apiv2: move tags (update, delete, create) to Shared.ops 2013-12-15 14:02:15 -07:00
Tyler Renelle ab27840a61 mark task*tags as modified (since Schema.Types.Mixed) 2013-12-15 13:23:27 -07:00
Tyler Renelle 786061d116 classes: fixes to two-handed handling 2013-12-15 11:26:13 -07:00
Tyler Renelle 63765ec013 classes: rogue tree = knife*4 > chuck > katana > hook. alas that we were
pressed for time, we can revisit later. Edit starter rogue details for
content.coffee
2013-12-14 23:42:31 -07:00
Tyler Renelle f939ca7d8e customizations: rename skins for more political correctness (see https://trello.com/c/YKXmHNjY/306-customization-redo) 2013-12-14 15:29:30 -07:00
Tyler Renelle ab7e05b19c bug fix subtractPoints() for hp modification 2013-12-14 13:19:48 -07:00
Tyler Renelle 6a107db7a3 death: notify users of broken item 2013-12-14 13:01:13 -07:00
Tyler Renelle 2d23803207 classes: use predictable randomness. This allows us to run an op on both
client and server, and if randomness is involved (eg, item drops,
critical hits, losing gear/stats on death) - then it will be equivalent
on both client and server, while still seeming "random". This is
required for the new death mechanic. Kudos to @snicker for providing the
predictableRandom() function. @paglias we can probably stop using _.tmp
now, and simply flag on the client when user drops an item / streak
bonus. @SabreCat this will be used for crits, I'll keep you posted
2013-12-14 12:49:37 -07:00
Tyler Renelle 8a5c46da2b classes: fix item & stat loss on death bugs 2013-12-14 11:33:11 -07:00
Tyler Renelle adc7b7f6a6 [https://github.com/HabitRPG/habitrpg/pull/1969] move armor_base_0_* to
shirt_*, special handling under user.preferences.shirt. Removed
stray pixels to bottom left.
2013-12-14 00:27:19 -07:00
Tyler Renelle 31fec0c173 fixes: unlock, task.history, customizations 2013-12-13 22:58:48 -07:00
Tyler Renelle 9142bba779 classes: add level-up stat point & auto-allocation handling 2013-12-13 17:50:09 -07:00
Tyler Renelle 2f8b4c552b classes: refactor score function. Merge all separate functions into the
score function (I'll do something for unit tests, they were just too
scattered). Factor in the new passive-stats (STR, PER, INT,
CON). They're not formalized, just starters. @SabreCat :)
2013-12-13 17:07:57 -07:00
Tyler Renelle 15826f3722 start moving scoring functions from module.exports to user.fns. Will want to clean this up & optimize 2013-12-13 15:12:41 -07:00
Tyler Renelle cb20776858 classes: migrate priority from !,!!,!!! to Number (prep for passive stats) 2013-12-12 20:40:20 -07:00
Tyler Renelle 5fd7ff9bbf migrate flags.rest => preferences.sleep 2013-12-12 20:23:32 -07:00
Tyler Renelle 6d0a2ad5b3 fix(classes) misc class fixes 2013-12-12 19:29:27 -07:00
Tyler Renelle 98be57a82c [#1977] misc fixes 2013-12-12 17:38:19 -07:00
Tyler Renelle 2956ae0462 move sortTask to user.ops
[https://github.com/HabitRPG/habitrpg/issues/1977] [https://github.com/HabitRPG/habitrpg/issues/1616]
2013-12-12 17:32:02 -07:00
Tyler Renelle a5bf3440c8 [https://github.com/HabitRPG/habitrpg/issues/1977] move sleep &
clear-completed to user.ops
2013-12-12 17:00:42 -07:00
Tyler Renelle ab5bd6d5af [https://github.com/HabitRPG/habitrpg/issues/1977] port pet-feeding to
user.ops, so that it's now available in the API. Also add handling of
200 errors to simply notify and continue on up to server (friendly messages)
2013-12-12 15:57:01 -07:00
Tyler Renelle aac5cc6d39 [https://github.com/HabitRPG/habitrpg/issues/1977] add some basic
documentation for user.ops
2013-12-11 22:20:11 -07:00
Tyler Renelle 954cdf7f29 [https://github.com/HabitRPG/habitrpg/issues/1977] APIv2 WIP - start of a framework where operations are shared between client & server. If the op is called on the client, it updates the user & then POSTs to the server with op of the same name. If called on server, it updates the user and user.save()s 2013-12-11 21:42:05 -07:00
Tyler Renelle 9bee4b9f9e Merge branch 'master' into develop 2013-12-08 22:57:18 -07:00
Tyler Renelle 1144752f52 remove reroll from items.coffee 2013-12-08 19:02:50 -07:00
Tyler Renelle 0846c8191a Merge pull request #49 from Xatres/master
Updated Starting Tasks
2013-12-08 08:22:56 -08:00
Tyler Renelle 40b89dda46 Merge pull request #46 from BlackEdder/max_drop_chance_clean
Calculate chance to drop using a slowly increasing function
2013-12-08 08:21:28 -08:00
Xatres bee95205f4 Updated Starting Tasks, Mk 2
Quickedit to clarify first task.
2013-12-08 09:58:09 -05:00
Tyler Renelle 6d2e67fab6 Merge branch 'master' into classes
Conflicts:
	dist/habitrpg-shared.js
	dist/spritesheets.css
	img/sprites/Egg_Sprite_Sheet.png
2013-12-07 19:50:34 -07:00
Tyler Renelle 1ec0dc12b3 Revert "mounts: remove food temporarily. merging to master so we can run schema"
This reverts commit bf8c0dd9dc.

Conflicts:
	dist/habitrpg-shared.js
	script/algos.coffee
2013-12-07 20:09:45 -05:00
Tyler Renelle d7407506bc Revert "mounts: remove food temporarily. merging to master so we can run schema"
This reverts commit bf8c0dd9dc.

Conflicts:
	dist/habitrpg-shared.js
	script/algos.coffee
2013-12-07 11:37:01 -07:00
Tyler Renelle deb7e83394 cleanup death handling 2013-12-07 11:30:24 -07:00
Xatres f044e9cbb1 Updated Starting Tasks
Starting tasks updated to prevent overlap with updated Beginner's Tour. Also fleshed out the description of task colors.
2013-12-07 11:22:55 -05:00
Tyler Renelle 86dae794b1 classes: death WIP (handling lose 1 gear piece, 1 stat point). This will
need revisiting and testing
2013-12-06 17:45:07 -07:00
Tyler Renelle acae9c36fe classes spritesmith #37 move from using *_warrior_0 for all "blank"
items, to *_base_0. Any left-over {type}_{class}_0 now are
significant (eg, weapon_*_0, as well as shield_rogue_0). This is
necessary for proper traversing up/down class shop, and allows for
completely random item deletions on death.
2013-12-06 15:41:11 -07:00
Tyler Renelle 41da82ff57 classes: add twoHanded attr on weapons (@sabrecat easy-peasy) 2013-12-06 11:45:30 -07:00
Tyler Renelle 47524726ea spritesmith #37 shield_warrior_0 (aka, no shield) 2013-12-06 09:25:24 -07:00
Tyler Renelle 665166507e classes: move item-store sorting from web to shard (so we can share with
mobile)
2013-12-05 18:19:39 -07:00
Tyler Renelle ba6e416e4d 300-tier: support buying 300 tier (see http://goo.gl/qDCmX6) (FYI @danielthebard @SabreCat) 2013-12-05 16:13:56 -07:00
Tyler Renelle 617d29b3fb classes: support buying special gear (backer, contrib, etc) from item store 2013-12-05 15:48:13 -07:00
Tyler Renelle ee4777d5e8 classes spritesmith #37 remove chin outlines from helms so they won't
cover beards. move head_warrior_0 to head_0 so it doesn't add
extra chin outline. We'll need to figure out how to handle class_0 for
each class
2013-12-05 10:46:27 -07:00
Tyler Renelle 4818c0a830 classes: temporarily switch rogues to knives instead of bows, revisit
this commit - incomplete
2013-12-05 03:46:11 -07:00
Tyler Renelle 2a417cd201 classes: add level requirements for spells, remove derby cleanup, unlock
classes properly
2013-12-04 23:53:15 -07:00
Tyler Renelle a0ea8dbca2 costumes: add costume support (supporting habitrpg#5fea978) 2013-12-04 22:50:43 -07:00
Tyler Renelle 9c135482a2 [#37] classes: move m/f => broad/slim, add those body-types in, fix hair positioning 2013-12-04 20:00:50 -07:00
Tyler Renelle 091600d7fc classes: add _statsComputed property, and sample
`user.stats.buffs.stealth` handling (@SabreCat @danielthebard)
2013-12-02 19:14:29 -07:00
Tyler Renelle f662b3af18 Merge branch 'master' into classes
Conflicts:
	dist/habitrpg-shared.js
	dist/spritesheets.css
	script/items.coffee
2013-12-01 19:24:40 -07:00
BlackEdder 9fad649c64 Added comment about further changes that will be needed 2013-12-01 18:46:53 +00:00
Tyler Renelle 9976610652 classes: armory WIP 2013-11-30 16:32:09 -07:00