increase item drop chance to 5% (cc @lemoness)
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@@ -29,7 +29,7 @@ randomDrop = (model, delta, priority) ->
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deltaMultiplier = if Math.abs(delta) < 1 then 1 else Math.abs(delta)
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chanceMultiplier = chanceMultiplier * deltaMultiplier * algos.priorityValue(priority) # multiply chance by reddness
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if user.get('flags.dropsEnabled') and Math.random() < (.01 * chanceMultiplier)
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if user.get('flags.dropsEnabled') and Math.random() < (.05 * chanceMultiplier)
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# current breakdown - 3% (adjustable) chance on drop
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# If they got a drop: 50% chance of egg, 50% Hatching Potion. If hatchingPotion, broken down further even further
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rarity = Math.random()
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