* Avatar model can be set to have eyes open, eyes shut, or left to default by specifying the sleep parameter in generatedAvatar to be false, true, or null (respectively).
* Explicitly check true and false and switched to using triple equals for equality comparisons for avatar sleep setting.
* fix: correct translation strings for pet/mount names
* chore: expose potion and egg key, not object in pet content api
* fix: Update feed route to use potion and egg objects
* refactor: Update feed route to use petInfo
* Use pet/mount text method for name
* correct feed route
* add tests for beastMaster, mountMaster, and triadBingo achievements
* add tests for challengeWon, streak, ultimateGear, rebirth, and contributor achievements
* add achievement service that has openModal function
* achievement test pass again
* fix indentation, rename openModal to more descriptive displayAchievement
* add unit tests for achievements service
* initialize user.preferences.suppressModals in specHelper.newUser
* update achievement tests to account for new notification service
* add new achievementServices file to manifest.json
* fix tests
* award wonChallenge achiev like other achievs
* differentiate between small and normal achiev modals
* refactor achievementService.displayAchievement() to take options param
* Allowing the flagging of messages that were written by user accounts that have since been deleted
* replacing ternary operator with else if, else paradigm
* formatting fixes
* fixing message in tests
* add basic party loading message code; doesn't work yet
* fixup party loading messages, remove rpg-style messages
* move party-loading messages back into groups.json
* party-loading message logic returns a string instead of a number
* Align guild gems box with other page elements
Fixes#7796.
* Fix issues caused by aligning guild gems box
* Remove unnecessary comment
* Connect gem total box and plus/add gems button
When the add gems button is displayed, set border-radius on touching
corners between the two buttons to 0, so that they are displayed as a
unit rather than two separate buttons.